Source code for rofunc.utils.datalab.poselib.poselib.visualization.skeleton_plotter_tasks

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"""
This is where all skeleton related complex tasks are defined (skeleton state and skeleton
motion)
"""
import numpy as np

from .core import BasePlotterTask
from .simple_plotter_tasks import Draw3DDots, Draw3DLines, Draw3DTrail


[docs]class Draw3DSkeletonState(BasePlotterTask): _lines_task: Draw3DLines # sub-task for drawing lines _dots_task: Draw3DDots # sub-task for drawing dots def __init__( self, task_name: str, skeleton_state, joints_color: str = "blue", lines_color: str = "red", alpha=1.0, ) -> None: super().__init__(task_name=task_name, task_type="3DSkeletonState") lines, dots, dot_names = Draw3DSkeletonState._get_lines_and_dots(skeleton_state) self._lines_task = Draw3DLines( self.get_scoped_name("bodies"), lines, lines_color, alpha=alpha ) self._dots_task = Draw3DDots( self.get_scoped_name("joints"), dots, dot_names, joints_color, alpha=alpha ) @property def name(self): return "3DSkeleton"
[docs] def update(self, skeleton_state) -> None: self._update(*Draw3DSkeletonState._get_lines_and_dots(skeleton_state))
@staticmethod def _get_lines_and_dots(skeleton_state): """Get all the lines and dots needed to draw the skeleton state """ assert ( len(skeleton_state.tensor.shape) == 1 ), "the state has to be zero dimensional" dots = skeleton_state.global_translation.numpy() dot_names = np.array(skeleton_state.skeleton_tree.node_names) skeleton_tree = skeleton_state.skeleton_tree parent_indices = skeleton_tree.parent_indices.numpy() lines = [] for node_index in range(len(skeleton_tree)): parent_index = parent_indices[node_index] if parent_index != -1: lines.append([dots[node_index], dots[parent_index]]) lines = np.array(lines) return lines, dots, dot_names def _update(self, lines, dots, dot_names) -> None: self._lines_task.update(lines) self._dots_task.update(dots, dot_names) def __iter__(self): yield from self._lines_task yield from self._dots_task
[docs]class Draw3DSkeletonMotion(BasePlotterTask): def __init__( self, task_name: str, skeleton_motion, frame_index=None, joints_color="red", lines_color="blue", velocity_color="green", angular_velocity_color="purple", trail_color="black", trail_length=10, alpha=1.0, ) -> None: super().__init__(task_name=task_name, task_type="3DSkeletonMotion") self._trail_length = trail_length self._skeleton_motion = skeleton_motion # if frame_index is None: curr_skeleton_motion = self._skeleton_motion.clone() if frame_index is not None: curr_skeleton_motion.tensor = self._skeleton_motion.tensor[frame_index, :] # else: # curr_skeleton_motion = self._skeleton_motion[frame_index, :] self._skeleton_state_task = Draw3DSkeletonState( self.get_scoped_name("skeleton_state"), curr_skeleton_motion, joints_color=joints_color, lines_color=lines_color, alpha=alpha, ) vel_lines, avel_lines = Draw3DSkeletonMotion._get_vel_and_avel( curr_skeleton_motion ) self._com_pos = curr_skeleton_motion.root_translation.numpy()[ np.newaxis, ... ].repeat(trail_length, axis=0) self._vel_task = Draw3DLines( self.get_scoped_name("velocity"), vel_lines, velocity_color, influence_lim=False, alpha=alpha, ) self._avel_task = Draw3DLines( self.get_scoped_name("angular_velocity"), avel_lines, angular_velocity_color, influence_lim=False, alpha=alpha, ) self._com_trail_task = Draw3DTrail( self.get_scoped_name("com_trail"), self._com_pos, trail_color, marker_size=2, influence_lim=True, alpha=alpha, ) @property def name(self): return "3DSkeletonMotion"
[docs] def update(self, frame_index=None, reset_trail=False, skeleton_motion=None) -> None: if skeleton_motion is not None: self._skeleton_motion = skeleton_motion curr_skeleton_motion = self._skeleton_motion.clone() if frame_index is not None: curr_skeleton_motion.tensor = curr_skeleton_motion.tensor[frame_index, :] if reset_trail: self._com_pos = curr_skeleton_motion.root_translation.numpy()[ np.newaxis, ... ].repeat(self._trail_length, axis=0) else: self._com_pos = np.concatenate( ( curr_skeleton_motion.root_translation.numpy()[np.newaxis, ...], self._com_pos[:-1], ), axis=0, ) # dot_names = np.array(curr_skeleton_motion.skeleton_tree.node_names) self._skeleton_state_task.update(curr_skeleton_motion) self._com_trail_task.update(self._com_pos) self._update(*Draw3DSkeletonMotion._get_vel_and_avel(curr_skeleton_motion))
@staticmethod def _get_vel_and_avel(skeleton_motion): """Get all the velocity and angular velocity lines """ pos = skeleton_motion.global_translation.numpy() vel = skeleton_motion.global_velocity.numpy() avel = skeleton_motion.global_angular_velocity.numpy() vel_lines = np.stack((pos, pos + vel * 0.02), axis=1) avel_lines = np.stack((pos, pos + avel * 0.01), axis=1) return vel_lines, avel_lines def _update(self, vel_lines, avel_lines) -> None: self._vel_task.update(vel_lines) self._avel_task.update(avel_lines) def __iter__(self): yield from self._skeleton_state_task yield from self._vel_task yield from self._avel_task yield from self._com_trail_task
[docs]class Draw3DSkeletonMotions(BasePlotterTask): def __init__(self, skeleton_motion_tasks) -> None: self._skeleton_motion_tasks = skeleton_motion_tasks @property def name(self): return "3DSkeletonMotions"
[docs] def update(self, frame_index) -> None: list(map(lambda x: x.update(frame_index), self._skeleton_motion_tasks))
def __iter__(self): yield from self._skeleton_state_tasks