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from isaacgym import gymtorch
from isaacgym.torch_utils import *
from rofunc.learning.RofuncRL.tasks.isaacgymenv.ase.humanoid_amp import HumanoidAMP
[docs]class HumanoidAMPGetupTask(HumanoidAMP):
def __init__(self, cfg, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture, force_render):
self.cfg = cfg
self._recovery_episode_prob = cfg["env"]["recoveryEpisodeProb"]
self._recovery_steps = cfg["env"]["recoverySteps"]
self._fall_init_prob = cfg["env"]["fallInitProb"]
self._reset_fall_env_ids = []
super().__init__(cfg=self.cfg, rl_device=rl_device, sim_device=sim_device,
graphics_device_id=graphics_device_id, headless=headless,
virtual_screen_capture=virtual_screen_capture, force_render=force_render)
self._recovery_counter = torch.zeros(self.num_envs, device=self.device, dtype=torch.int)
self._generate_fall_states()
[docs] def pre_physics_step(self, actions):
super().pre_physics_step(actions)
self._update_recovery_count()
def _generate_fall_states(self):
max_steps = 150
env_ids = to_torch(np.arange(self.num_envs), device=self.device, dtype=torch.long)
root_states = self._initial_humanoid_root_states[env_ids].clone()
root_states[..., 3:7] = torch.randn_like(root_states[..., 3:7])
root_states[..., 3:7] = torch.nn.functional.normalize(root_states[..., 3:7], dim=-1)
self._humanoid_root_states[env_ids] = root_states
env_ids_int32 = self._humanoid_actor_ids[env_ids]
self.gym.set_actor_root_state_tensor_indexed(self.sim,
gymtorch.unwrap_tensor(self._root_states),
gymtorch.unwrap_tensor(env_ids_int32), len(env_ids_int32))
self.gym.set_dof_state_tensor_indexed(self.sim,
gymtorch.unwrap_tensor(self._dof_state),
gymtorch.unwrap_tensor(env_ids_int32), len(env_ids_int32))
rand_actions = np.random.uniform(-0.5, 0.5, size=[self.num_envs, self.get_action_size()])
rand_actions = to_torch(rand_actions, device=self.device)
self.pre_physics_step(rand_actions)
# step physics and render each frame
for i in range(max_steps):
self.render()
self.gym.simulate(self.sim)
self._refresh_sim_tensors()
self._fall_root_states = self._humanoid_root_states.clone()
self._fall_root_states[:, 7:13] = 0
self._fall_dof_pos = self._dof_pos.clone()
self._fall_dof_vel = torch.zeros_like(self._dof_vel, device=self.device, dtype=torch.float)
def _reset_actors(self, env_ids):
num_envs = env_ids.shape[0]
recovery_probs = to_torch(np.array([self._recovery_episode_prob] * num_envs), device=self.device)
recovery_mask = torch.bernoulli(recovery_probs) == 1.0
terminated_mask = (self._terminate_buf[env_ids] == 1)
recovery_mask = torch.logical_and(recovery_mask, terminated_mask)
recovery_ids = env_ids[recovery_mask]
if len(recovery_ids) > 0:
self._reset_recovery_episode(recovery_ids)
nonrecovery_ids = env_ids[torch.logical_not(recovery_mask)]
fall_probs = to_torch(np.array([self._fall_init_prob] * nonrecovery_ids.shape[0]), device=self.device)
fall_mask = torch.bernoulli(fall_probs) == 1.0
fall_ids = nonrecovery_ids[fall_mask]
if len(fall_ids) > 0:
self._reset_fall_episode(fall_ids)
nonfall_ids = nonrecovery_ids[torch.logical_not(fall_mask)]
if len(nonfall_ids) > 0:
super()._reset_actors(nonfall_ids)
self._recovery_counter[nonfall_ids] = 0
def _reset_recovery_episode(self, env_ids):
self._recovery_counter[env_ids] = self._recovery_steps
def _reset_fall_episode(self, env_ids):
fall_state_ids = torch.randint_like(env_ids, low=0, high=self._fall_root_states.shape[0])
self._humanoid_root_states[env_ids] = self._fall_root_states[fall_state_ids]
self._dof_pos[env_ids] = self._fall_dof_pos[fall_state_ids]
self._dof_vel[env_ids] = self._fall_dof_vel[fall_state_ids]
self._recovery_counter[env_ids] = self._recovery_steps
self._reset_fall_env_ids = env_ids
[docs] def reset_idx(self, env_ids):
self._reset_fall_env_ids = []
super().reset_idx(env_ids)
def _init_amp_obs(self, env_ids):
super()._init_amp_obs(env_ids)
if len(self._reset_fall_env_ids) > 0:
self._init_amp_obs_default(self._reset_fall_env_ids)
def _update_recovery_count(self):
self._recovery_counter -= 1
self._recovery_counter = torch.clamp_min(self._recovery_counter, 0)
def _compute_reset(self):
super()._compute_reset()
is_recovery = self._recovery_counter > 0
self.reset_buf[is_recovery] = 0
self._terminate_buf[is_recovery] = 0