Source code for rofunc.learning.RofuncRL.tasks.isaacgymenv.base.vec_task

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import abc
import operator
import random
import sys
from abc import ABC
from copy import deepcopy
from typing import Dict, Any, Tuple

import gym
import numpy as np
import torch
from gym import spaces
from isaacgym import gymapi

from rofunc.learning.RofuncRL.tasks.isaacgymenv.base.dr_utils import (
    get_property_setter_map,
    get_property_getter_map,
    get_default_setter_args,
    apply_random_samples,
    check_buckets,
    generate_random_samples,
)

EXISTING_SIM = None
SCREEN_CAPTURE_RESOLUTION = (1027, 768)


def _create_sim_once(gym, *args, **kwargs):
    global EXISTING_SIM
    if EXISTING_SIM is not None:
        return EXISTING_SIM
    else:
        EXISTING_SIM = gym.create_sim(*args, **kwargs)
        return EXISTING_SIM


[docs]class Env(ABC): def __init__( self, config: Dict[str, Any], rl_device: str, sim_device: str, graphics_device_id: int, headless: bool, ): """Initialise the env. Args: config: the configuration dictionary. sim_device: the device to simulate physics on. eg. 'cuda:0' or 'cpu' graphics_device_id: the device ID to render with. headless: Set to False to disable viewer rendering. """ split_device = sim_device.split(":") self.device_type = split_device[0] self.device_id = int(split_device[1]) if len(split_device) > 1 else 0 self.device = "cpu" if config["sim"]["use_gpu_pipeline"]: if self.device_type.lower() == "cuda" or self.device_type.lower() == "gpu": self.device = "cuda" + ":" + str(self.device_id) else: print( "GPU Pipeline can only be used with GPU simulation. Forcing CPU Pipeline." ) config["sim"]["use_gpu_pipeline"] = False self.rl_device = rl_device # Rendering # if training in a headless mode self.headless = headless enable_camera_sensors = config.get("enableCameraSensors", False) self.graphics_device_id = graphics_device_id if enable_camera_sensors == False and self.headless == True: self.graphics_device_id = -1 self.num_environments = config["env"]["numEnvs"] self.num_agents = config["env"].get( "numAgents", 1 ) # used for multi-agent environments self.num_observations = config["env"]["numObservations"] self.num_states = config["env"].get("numStates", 0) self.num_actions = config["env"]["numActions"] self.control_freq_inv = config["env"].get("controlFrequencyInv", 1) self.obs_space = spaces.Box( np.ones(self.num_obs, dtype=np.float32) * -np.Inf, np.ones(self.num_obs, dtype=np.float32) * np.Inf, ) self.state_space = spaces.Box( np.ones(self.num_states, dtype=np.float32) * -np.Inf, np.ones(self.num_states, dtype=np.float32) * np.Inf, ) self.act_space = spaces.Box( np.ones(self.num_actions, dtype=np.float32) * -1.0, np.ones(self.num_actions, dtype=np.float32) * 1.0, ) self.clip_obs = config["env"].get("clipObservations", np.Inf) self.clip_actions = config["env"].get("clipActions", np.Inf)
[docs] @abc.abstractmethod def allocate_buffers(self): """Create torch buffers for observations, rewards, actions dones and any additional data."""
[docs] @abc.abstractmethod def step( self, actions: torch.Tensor ) -> Tuple[Dict[str, torch.Tensor], torch.Tensor, torch.Tensor, Dict[str, Any]]: """Step the physics of the environment. Args: actions: actions to apply Returns: Observations, rewards, resets, info Observations are dict of observations (currently only one member called 'obs') """
[docs] @abc.abstractmethod def reset(self) -> Dict[str, torch.Tensor]: """Reset the environment. Returns: Observation dictionary """
[docs] @abc.abstractmethod def reset_idx(self, env_ids: torch.Tensor): """Reset environments having the provided indices. Args: env_ids: environments to reset """
@property def observation_space(self) -> gym.Space: """Get the environment's observation space.""" return self.obs_space @property def action_space(self) -> gym.Space: """Get the environment's action space.""" return self.act_space @property def num_envs(self) -> int: """Get the number of environments.""" return self.num_environments @property def num_acts(self) -> int: """Get the number of actions in the environment.""" return self.num_actions @property def num_obs(self) -> int: """Get the number of observations in the environment.""" return self.num_observations
[docs]class VecTask(Env): metadata = {"render.modes": ["human", "rgb_array"], "video.frames_per_second": 24} def __init__( self, config, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture: bool = False, force_render: bool = False, ): """Initialise the `VecTask`. Args: config: config dictionary for the environment. sim_device: the device to simulate physics on. eg. 'cuda:0' or 'cpu' graphics_device_id: the device ID to render with. headless: Set to False to disable viewer rendering. virtual_screen_capture: Set to True to allow the users get captured screen in RGB array via `env.render(mode='rgb_array')`. force_render: Set to True to always force rendering in the steps (if the `control_freq_inv` is greater than 1 we suggest stting this arg to True) """ super().__init__(config, rl_device, sim_device, graphics_device_id, headless) self.virtual_screen_capture = virtual_screen_capture self.virtual_display = None if self.virtual_screen_capture: from pyvirtualdisplay.smartdisplay import SmartDisplay self.virtual_display = SmartDisplay(size=SCREEN_CAPTURE_RESOLUTION) self.virtual_display.start() self.force_render = force_render self.sim_params = self.__parse_sim_params( self.cfg["physics_engine"], self.cfg["sim"] ) if self.cfg["physics_engine"] == "physx": self.physics_engine = gymapi.SIM_PHYSX elif self.cfg["physics_engine"] == "flex": self.physics_engine = gymapi.SIM_FLEX else: msg = f"Invalid physics engine backend: {self.cfg['physics_engine']}" raise ValueError(msg) # optimization flags for pytorch JIT torch._C._jit_set_profiling_mode(False) torch._C._jit_set_profiling_executor(False) self.gym = gymapi.acquire_gym() self.first_randomization = True self.original_props = {} self.dr_randomizations = {} self.actor_params_generator = None self.extern_actor_params = {} self.last_step = -1 self.last_rand_step = -1 for env_id in range(self.num_envs): self.extern_actor_params[env_id] = None # create envs, sim and viewer self.sim_initialized = False self.create_sim() self.gym.prepare_sim(self.sim) self.sim_initialized = True self.set_viewer() self.allocate_buffers() self.obs_dict = {}
[docs] def set_viewer(self): """Create the viewer.""" # todo: read from config self.enable_viewer_sync = True self.viewer = None # if running with a viewer, set up keyboard shortcuts and camera if self.headless == False: # subscribe to keyboard shortcuts self.viewer = self.gym.create_viewer(self.sim, gymapi.CameraProperties()) self.gym.subscribe_viewer_keyboard_event( self.viewer, gymapi.KEY_ESCAPE, "QUIT" ) self.gym.subscribe_viewer_keyboard_event( self.viewer, gymapi.KEY_V, "toggle_viewer_sync" ) # set the camera position based on up axis sim_params = self.gym.get_sim_params(self.sim) if sim_params.up_axis == gymapi.UP_AXIS_Z: cam_pos = gymapi.Vec3(-3.0, -3.0, 3.0) cam_target = gymapi.Vec3(10.0, 15.0, 0.0) else: cam_pos = gymapi.Vec3(-3.0, 3.0, -3.0) cam_target = gymapi.Vec3(10.0, 0.0, 15.0) self.gym.viewer_camera_look_at(self.viewer, None, cam_pos, cam_target)
[docs] def allocate_buffers(self): """Allocate the observation, states, etc. buffers. These are what is used to set observations and states in the environment classes which inherit from this one, and are read in `step` and other related functions. """ # allocate buffers self.obs_buf = torch.zeros( (self.num_envs, self.num_obs), device=self.device, dtype=torch.float ) self.states_buf = torch.zeros( (self.num_envs, self.num_states), device=self.device, dtype=torch.float ) self.rew_buf = torch.zeros(self.num_envs, device=self.device, dtype=torch.float) self.reset_buf = torch.ones(self.num_envs, device=self.device, dtype=torch.long) self.timeout_buf = torch.zeros( self.num_envs, device=self.device, dtype=torch.long ) self.progress_buf = torch.zeros( self.num_envs, device=self.device, dtype=torch.long ) self.randomize_buf = torch.zeros( self.num_envs, device=self.device, dtype=torch.long ) self.extras = {}
[docs] def set_sim_params_up_axis(self, sim_params: gymapi.SimParams, axis: str) -> int: """Set gravity based on up axis and return axis index. Args: sim_params: sim params to modify the axis for. axis: axis to set sim params for. Returns: axis index for up axis. """ if axis == "z": sim_params.up_axis = gymapi.UP_AXIS_Z sim_params.gravity.x = 0 sim_params.gravity.y = 0 sim_params.gravity.z = -9.81 return 2 return 1
[docs] def create_sim( self, compute_device: int, graphics_device: int, physics_engine, sim_params: gymapi.SimParams, ): """Create an Isaac Gym sim object. Args: compute_device: ID of compute device to use. graphics_device: ID of graphics device to use. physics_engine: physics engine to use (`gymapi.SIM_PHYSX` or `gymapi.SIM_FLEX`) sim_params: sim params to use. Returns: the Isaac Gym sim object. """ sim = _create_sim_once( self.gym, compute_device, graphics_device, physics_engine, sim_params ) if sim is None: print("*** Failed to create sim") quit() return sim
[docs] def get_state(self): """Returns the state buffer of the environment (the privileged observations for asymmetric training).""" return torch.clamp(self.states_buf, -self.clip_obs, self.clip_obs).to( self.rl_device )
[docs] @abc.abstractmethod def pre_physics_step(self, actions: torch.Tensor): """Apply the actions to the environment (eg by setting torques, position targets). Args: actions: the actions to apply """
[docs] @abc.abstractmethod def post_physics_step(self): """Compute reward and observations, reset any environments that require it."""
[docs] def step( self, actions: torch.Tensor ) -> Tuple[Dict[str, torch.Tensor], torch.Tensor, torch.Tensor, Dict[str, Any]]: """Step the physics of the environment. Args: actions: actions to apply Returns: Observations, rewards, resets, info Observations are dict of observations (currently only one member called 'obs') """ # randomize actions if self.dr_randomizations.get("actions", None): actions = self.dr_randomizations["actions"]["noise_lambda"](actions) action_tensor = torch.clamp(actions, -self.clip_actions, self.clip_actions) # apply actions self.pre_physics_step(action_tensor) # step physics and render each frame for i in range(self.control_freq_inv): if self.force_render: self.render() self.gym.simulate(self.sim) # to fix! if self.device == "cpu": self.gym.fetch_results(self.sim, True) # fill time out buffer # TODO self.timeout_buf = torch.where( self.progress_buf >= self.max_episode_length - 1, torch.ones_like(self.timeout_buf), torch.zeros_like(self.timeout_buf), ) # compute observations, rewards, resets, ... self.post_physics_step() # fill time out buffer: set to 1 if we reached the max episode length AND the reset buffer is 1. # Timeout == 1 makes sense only if the reset buffer is 1. self.timeout_buf = (self.progress_buf >= self.max_episode_length - 1) & ( self.reset_buf != 0 ) # randomize observations if self.dr_randomizations.get("observations", None): self.obs_buf = self.dr_randomizations["observations"]["noise_lambda"]( self.obs_buf ) self.extras["time_outs"] = self.timeout_buf.to(self.rl_device) self.obs_dict["obs"] = torch.clamp( self.obs_buf, -self.clip_obs, self.clip_obs ).to(self.rl_device) # asymmetric actor-critic if self.num_states > 0: self.obs_dict["states"] = self.get_state() return ( self.obs_dict, self.rew_buf.to(self.rl_device), self.reset_buf.to(self.rl_device), self.extras, )
[docs] def zero_actions(self) -> torch.Tensor: """Returns a buffer with zero actions. Returns: A buffer of zero torch actions """ actions = torch.zeros( [self.num_envs, self.num_actions], dtype=torch.float32, device=self.rl_device, ) return actions
[docs] def reset_idx(self, env_idx): """Reset environment with indces in env_idx. Should be implemented in an environment class inherited from VecTask. """ pass
[docs] def reset(self): """Is called only once when environment starts to provide the first observations. Doesn't calculate observations. Actual reset and observation calculation need to be implemented by user. Returns: Observation dictionary """ zero_actions = self.zero_actions() # step the simulator self.step(zero_actions) self.obs_dict["obs"] = torch.clamp( self.obs_buf, -self.clip_obs, self.clip_obs ).to(self.rl_device) # asymmetric actor-critic if self.num_states > 0: self.obs_dict["states"] = self.get_state() return self.obs_dict
[docs] def reset_done(self): """Reset the environment. Returns: Observation dictionary, indices of environments being reset """ done_env_ids = self.reset_buf.nonzero(as_tuple=False).flatten() if len(done_env_ids) > 0: self.reset_idx(done_env_ids) self.obs_dict["obs"] = torch.clamp( self.obs_buf, -self.clip_obs, self.clip_obs ).to(self.rl_device) # asymmetric actor-critic if self.num_states > 0: self.obs_dict["states"] = self.get_state() return self.obs_dict, done_env_ids
[docs] def render(self, mode="rgb_array"): """Draw the frame to the viewer, and check for keyboard events.""" if self.viewer: # check for window closed if self.gym.query_viewer_has_closed(self.viewer): sys.exit() # check for keyboard events for evt in self.gym.query_viewer_action_events(self.viewer): if evt.action == "QUIT" and evt.value > 0: sys.exit() elif evt.action == "toggle_viewer_sync" and evt.value > 0: self.enable_viewer_sync = not self.enable_viewer_sync # fetch results if self.device != "cpu": self.gym.fetch_results(self.sim, True) # step graphics if self.enable_viewer_sync: self.gym.step_graphics(self.sim) self.gym.draw_viewer(self.viewer, self.sim, True) # Wait for dt to elapse in real time. # This synchronizes the physics simulation with the rendering rate. self.gym.sync_frame_time(self.sim) else: self.gym.poll_viewer_events(self.viewer) if self.virtual_display and mode == "rgb_array": img = self.virtual_display.grab() return np.array(img)
def __parse_sim_params( self, physics_engine: str, config_sim: Dict[str, Any] ) -> gymapi.SimParams: """Parse the config dictionary for physics stepping settings. Args: physics_engine: which physics engine to use. "physx" or "flex" config_sim: dict of sim configuration parameters Returns IsaacGym SimParams object with updated settings. """ sim_params = gymapi.SimParams() # check correct up-axis if config_sim["up_axis"] not in ["z", "y"]: msg = f"Invalid physics up-axis: {config_sim['up_axis']}" print(msg) raise ValueError(msg) # assign general sim parameters sim_params.dt = config_sim["dt"] sim_params.num_client_threads = config_sim.get("num_client_threads", 0) sim_params.use_gpu_pipeline = config_sim["use_gpu_pipeline"] sim_params.substeps = config_sim.get("substeps", 2) # assign up-axis if config_sim["up_axis"] == "z": sim_params.up_axis = gymapi.UP_AXIS_Z else: sim_params.up_axis = gymapi.UP_AXIS_Y # assign gravity sim_params.gravity = gymapi.Vec3(*config_sim["gravity"]) # configure physics parameters if physics_engine == "physx": # set the parameters if "physx" in config_sim: for opt in config_sim["physx"].keys(): if opt == "contact_collection": setattr( sim_params.physx, opt, gymapi.ContactCollection(config_sim["physx"][opt]), ) else: setattr(sim_params.physx, opt, config_sim["physx"][opt]) else: # set the parameters if "flex" in config_sim: for opt in config_sim["flex"].keys(): setattr(sim_params.flex, opt, config_sim["flex"][opt]) # return the configured params return sim_params """ Domain Randomization methods """
[docs] def get_actor_params_info(self, dr_params: Dict[str, Any], env): """Generate a flat array of actor params, their names and ranges. Returns: The array """ if "actor_params" not in dr_params: return None params = [] names = [] lows = [] highs = [] param_getters_map = get_property_getter_map(self.gym) for actor, actor_properties in dr_params["actor_params"].items(): handle = self.gym.find_actor_handle(env, actor) for prop_name, prop_attrs in actor_properties.items(): if prop_name == "color": continue # this is set randomly props = param_getters_map[prop_name](env, handle) if not isinstance(props, list): props = [props] for prop_idx, prop in enumerate(props): for attr, attr_randomization_params in prop_attrs.items(): name = prop_name + "_" + str(prop_idx) + "_" + attr lo_hi = attr_randomization_params["range"] distr = attr_randomization_params["distribution"] if "uniform" not in distr: lo_hi = (-1.0 * float("Inf"), float("Inf")) if isinstance(prop, np.ndarray): for attr_idx in range(prop[attr].shape[0]): params.append(prop[attr][attr_idx]) names.append(name + "_" + str(attr_idx)) lows.append(lo_hi[0]) highs.append(lo_hi[1]) else: params.append(getattr(prop, attr)) names.append(name) lows.append(lo_hi[0]) highs.append(lo_hi[1]) return params, names, lows, highs
[docs] def apply_randomizations(self, dr_params): """Apply domain randomizations to the environment. Note that currently we can only apply randomizations only on resets, due to current PhysX limitations Args: dr_params: parameters for domain randomization to use. """ # If we don't have a randomization frequency, randomize every step rand_freq = dr_params.get("frequency", 1) # First, determine what to randomize: # - non-environment parameters when > frequency steps have passed since the last non-environment # - physical environments in the reset buffer, which have exceeded the randomization frequency threshold # - on the first call, randomize everything self.last_step = self.gym.get_frame_count(self.sim) if self.first_randomization: do_nonenv_randomize = True env_ids = list(range(self.num_envs)) else: do_nonenv_randomize = (self.last_step - self.last_rand_step) >= rand_freq rand_envs = torch.where( self.randomize_buf >= rand_freq, torch.ones_like(self.randomize_buf), torch.zeros_like(self.randomize_buf), ) rand_envs = torch.logical_and(rand_envs, self.reset_buf) env_ids = torch.nonzero(rand_envs, as_tuple=False).squeeze(-1).tolist() self.randomize_buf[rand_envs] = 0 if do_nonenv_randomize: self.last_rand_step = self.last_step param_setters_map = get_property_setter_map(self.gym) param_setter_defaults_map = get_default_setter_args(self.gym) param_getters_map = get_property_getter_map(self.gym) # On first iteration, check the number of buckets if self.first_randomization: check_buckets(self.gym, self.envs, dr_params) for nonphysical_param in ["observations", "actions"]: if nonphysical_param in dr_params and do_nonenv_randomize: dist = dr_params[nonphysical_param]["distribution"] op_type = dr_params[nonphysical_param]["operation"] sched_type = ( dr_params[nonphysical_param]["schedule"] if "schedule" in dr_params[nonphysical_param] else None ) sched_step = ( dr_params[nonphysical_param]["schedule_steps"] if "schedule" in dr_params[nonphysical_param] else None ) op = operator.add if op_type == "additive" else operator.mul if sched_type == "linear": sched_scaling = 1.0 / sched_step * min(self.last_step, sched_step) elif sched_type == "constant": sched_scaling = 0 if self.last_step < sched_step else 1 else: sched_scaling = 1 if dist == "gaussian": mu, var = dr_params[nonphysical_param]["range"] mu_corr, var_corr = dr_params[nonphysical_param].get( "range_correlated", [0.0, 0.0] ) if op_type == "additive": mu *= sched_scaling var *= sched_scaling mu_corr *= sched_scaling var_corr *= sched_scaling elif op_type == "scaling": var = var * sched_scaling # scale up var over time mu = mu * sched_scaling + 1.0 * ( 1.0 - sched_scaling ) # linearly interpolate var_corr = var_corr * sched_scaling # scale up var over time mu_corr = mu_corr * sched_scaling + 1.0 * ( 1.0 - sched_scaling ) # linearly interpolate def noise_lambda(tensor, param_name=nonphysical_param): params = self.dr_randomizations[param_name] corr = params.get("corr", None) if corr is None: corr = torch.randn_like(tensor) params["corr"] = corr corr = corr * params["var_corr"] + params["mu_corr"] return op( tensor, corr + torch.randn_like(tensor) * params["var"] + params["mu"], ) self.dr_randomizations[nonphysical_param] = { "mu": mu, "var": var, "mu_corr": mu_corr, "var_corr": var_corr, "noise_lambda": noise_lambda, } elif dist == "uniform": lo, hi = dr_params[nonphysical_param]["range"] lo_corr, hi_corr = dr_params[nonphysical_param].get( "range_correlated", [0.0, 0.0] ) if op_type == "additive": lo *= sched_scaling hi *= sched_scaling lo_corr *= sched_scaling hi_corr *= sched_scaling elif op_type == "scaling": lo = lo * sched_scaling + 1.0 * (1.0 - sched_scaling) hi = hi * sched_scaling + 1.0 * (1.0 - sched_scaling) lo_corr = lo_corr * sched_scaling + 1.0 * (1.0 - sched_scaling) hi_corr = hi_corr * sched_scaling + 1.0 * (1.0 - sched_scaling) def noise_lambda(tensor, param_name=nonphysical_param): params = self.dr_randomizations[param_name] corr = params.get("corr", None) if corr is None: corr = torch.randn_like(tensor) params["corr"] = corr corr = ( corr * (params["hi_corr"] - params["lo_corr"]) + params["lo_corr"] ) return op( tensor, corr + torch.rand_like(tensor) * (params["hi"] - params["lo"]) + params["lo"], ) self.dr_randomizations[nonphysical_param] = { "lo": lo, "hi": hi, "lo_corr": lo_corr, "hi_corr": hi_corr, "noise_lambda": noise_lambda, } if "sim_params" in dr_params and do_nonenv_randomize: prop_attrs = dr_params["sim_params"] prop = self.gym.get_sim_params(self.sim) if self.first_randomization: self.original_props["sim_params"] = { attr: getattr(prop, attr) for attr in dir(prop) } for attr, attr_randomization_params in prop_attrs.items(): apply_random_samples( prop, self.original_props["sim_params"], attr, attr_randomization_params, self.last_step, ) self.gym.set_sim_params(self.sim, prop) # If self.actor_params_generator is initialized: use it to # sample actor simulation params. This gives users the # freedom to generate samples from arbitrary distributions, # e.g. use full-covariance distributions instead of the DR's # default of treating each simulation parameter independently. extern_offsets = {} if self.actor_params_generator is not None: for env_id in env_ids: self.extern_actor_params[env_id] = self.actor_params_generator.sample() extern_offsets[env_id] = 0 # randomise all attributes of each actor (hand, cube etc..) # actor_properties are (stiffness, damping etc..) # Loop over actors, then loop over envs, then loop over their props # and lastly loop over the ranges of the params for actor, actor_properties in dr_params["actor_params"].items(): # Loop over all envs as this part is not tensorised yet for env_id in env_ids: env = self.envs[env_id] handle = self.gym.find_actor_handle(env, actor) extern_sample = self.extern_actor_params[env_id] # randomise dof_props, rigid_body, rigid_shape properties # all obtained from the YAML file # EXAMPLE: prop name: dof_properties, rigid_body_properties, rigid_shape properties # prop_attrs: # {'damping': {'range': [0.3, 3.0], 'operation': 'scaling', 'distribution': 'loguniform'} # {'stiffness': {'range': [0.75, 1.5], 'operation': 'scaling', 'distribution': 'loguniform'} for prop_name, prop_attrs in actor_properties.items(): if prop_name == "color": num_bodies = self.gym.get_actor_rigid_body_count(env, handle) for n in range(num_bodies): self.gym.set_rigid_body_color( env, handle, n, gymapi.MESH_VISUAL, gymapi.Vec3( random.uniform(0, 1), random.uniform(0, 1), random.uniform(0, 1), ), ) continue if prop_name == "scale": setup_only = prop_attrs.get("setup_only", False) if (setup_only and not self.sim_initialized) or not setup_only: attr_randomization_params = prop_attrs sample = generate_random_samples( attr_randomization_params, 1, self.last_step, None ) og_scale = 1 if attr_randomization_params["operation"] == "scaling": new_scale = og_scale * sample elif attr_randomization_params["operation"] == "additive": new_scale = og_scale + sample self.gym.set_actor_scale(env, handle, new_scale) continue prop = param_getters_map[prop_name](env, handle) set_random_properties = True if isinstance(prop, list): if self.first_randomization: self.original_props[prop_name] = [ {attr: getattr(p, attr) for attr in dir(p)} for p in prop ] for p, og_p in zip(prop, self.original_props[prop_name]): for attr, attr_randomization_params in prop_attrs.items(): setup_only = attr_randomization_params.get( "setup_only", False ) if ( setup_only and not self.sim_initialized ) or not setup_only: smpl = None if self.actor_params_generator is not None: ( smpl, extern_offsets[env_id], ) = get_attr_val_from_sample( extern_sample, extern_offsets[env_id], p, attr, ) apply_random_samples( p, og_p, attr, attr_randomization_params, self.last_step, smpl, ) else: set_random_properties = False else: if self.first_randomization: self.original_props[prop_name] = deepcopy(prop) for attr, attr_randomization_params in prop_attrs.items(): setup_only = attr_randomization_params.get( "setup_only", False ) if ( setup_only and not self.sim_initialized ) or not setup_only: smpl = None if self.actor_params_generator is not None: ( smpl, extern_offsets[env_id], ) = get_attr_val_from_sample( extern_sample, extern_offsets[env_id], prop, attr, ) apply_random_samples( prop, self.original_props[prop_name], attr, attr_randomization_params, self.last_step, smpl, ) else: set_random_properties = False if set_random_properties: setter = param_setters_map[prop_name] default_args = param_setter_defaults_map[prop_name] setter(env, handle, prop, *default_args) if self.actor_params_generator is not None: for env_id in env_ids: # check that we used all dims in sample if extern_offsets[env_id] > 0: extern_sample = self.extern_actor_params[env_id] if extern_offsets[env_id] != extern_sample.shape[0]: print( "env_id", env_id, "extern_offset", extern_offsets[env_id], "vs extern_sample.shape", extern_sample.shape, ) raise Exception("Invalid extern_sample size") self.first_randomization = False
[docs]def get_attr_val_from_sample(sample, offset, prop, attr): """Retrieves param value for the given prop and attr from the sample.""" if sample is None: return None, 0 if isinstance(prop, np.ndarray): smpl = sample[offset:offset + prop[attr].shape[0]] return smpl, offset + prop[attr].shape[0] else: return sample[offset], offset + 1