Source code for rofunc.learning.RofuncRL.tasks.isaacgymenv.curi_cabinet

# Copyright 2023, Junjia LIU, jjliu@mae.cuhk.edu.hk
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
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#      https://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
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import os

from isaacgym import gymtorch, gymapi
from isaacgym.torch_utils import *

from rofunc.learning.RofuncRL.tasks.isaacgymenv.base.curi_base_task import CURIBaseTask
from rofunc.utils.oslab.path import get_rofunc_path


[docs]class CURICabinetTask(CURIBaseTask): def __init__(self, cfg, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture, force_render): super().__init__(cfg, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture, force_render) self.visual_obs_flag = cfg['task']['visual_obs_flag'] # get gym GPU state tensors actor_root_state_tensor = self.gym.acquire_actor_root_state_tensor(self.sim) dof_state_tensor = self.gym.acquire_dof_state_tensor(self.sim) rigid_body_tensor = self.gym.acquire_rigid_body_state_tensor(self.sim) self.gym.refresh_actor_root_state_tensor(self.sim) self.gym.refresh_dof_state_tensor(self.sim) self.gym.refresh_rigid_body_state_tensor(self.sim) # create some wrapper tensors for different slices # set default pos (seven links and left and right gripper, [:9] for the left arm, [9:] for the right arm) self.curi_default_dof_pos = to_torch( [0.3863, 0.5062, -0.1184, -0.6105, 0.023, 1.6737, 0.9197, 0.04, 0.04, -0.5349, 0, 0.1401, -1.7951, 0.0334, 3.2965, 0.6484, 0.04, 0.04], device=self.device) self.dof_state = gymtorch.wrap_tensor(dof_state_tensor) self.curi_dof_state = self.dof_state.view(self.num_envs, -1, 2)[:, :self.num_curi_dofs] self.curi_dof_pos = self.curi_dof_state[..., 0] self.curi_dof_vel = self.curi_dof_state[..., 1] self.cabinet_dof_state = self.dof_state.view(self.num_envs, -1, 2)[:, self.num_curi_dofs:] self.cabinet_dof_pos = self.cabinet_dof_state[..., 0] self.cabinet_dof_vel = self.cabinet_dof_state[..., 1] self.rigid_body_states = gymtorch.wrap_tensor(rigid_body_tensor).view(self.num_envs, -1, 13) self.num_bodies = self.rigid_body_states.shape[1] self.root_state_tensor = gymtorch.wrap_tensor(actor_root_state_tensor).view(self.num_envs, -1, 13) if self.num_props > 0: self.prop_states = self.root_state_tensor[:, 2:] self.num_dofs = self.gym.get_sim_dof_count(self.sim) // self.num_envs self.curi_dof_targets = torch.zeros((self.num_envs, self.num_dofs), dtype=torch.float, device=self.device) self.global_indices = torch.arange(self.num_envs * (2 + self.num_props), dtype=torch.int32, device=self.device).view(self.num_envs, -1) self.reset_idx(torch.arange(self.num_envs, device=self.device)) def _create_envs(self, num_envs, spacing, num_per_row): lower = gymapi.Vec3(-spacing, -spacing, 0.0) upper = gymapi.Vec3(spacing, spacing, spacing) # get rofunc path from rofunc package metadata rofunc_path = get_rofunc_path() asset_root = os.path.join(rofunc_path, "simulator/assets") curi_asset_file = "urdf/curi/urdf/curi_isaacgym_dual_arm.urdf" cabinet_asset_file = "urdf/sektion_cabinet_model/urdf/sektion_cabinet_2.urdf" # load curi asset asset_options = gymapi.AssetOptions() asset_options.flip_visual_attachments = True asset_options.fix_base_link = True asset_options.collapse_fixed_joints = True asset_options.disable_gravity = True asset_options.thickness = 0.001 asset_options.default_dof_drive_mode = gymapi.DOF_MODE_POS asset_options.use_mesh_materials = True curi_asset = self.gym.load_asset(self.sim, asset_root, curi_asset_file, asset_options) # load cabinet asset asset_options.flip_visual_attachments = False asset_options.collapse_fixed_joints = True asset_options.disable_gravity = False asset_options.default_dof_drive_mode = gymapi.DOF_MODE_NONE asset_options.armature = 0.005 cabinet_asset = self.gym.load_asset(self.sim, asset_root, cabinet_asset_file, asset_options) curi_dof_stiffness = to_torch( [400, 400, 400, 400, 400, 400, 400, 1.0e6, 1.0e6, 400, 400, 400, 400, 400, 400, 400, 1.0e6, 1.0e6], dtype=torch.float, device=self.device) curi_dof_damping = to_torch( [80, 80, 80, 80, 80, 80, 80, 1.0e2, 1.0e2, 80, 80, 80, 80, 80, 80, 80, 1.0e2, 1.0e2], dtype=torch.float, device=self.device) self.num_curi_bodies = self.gym.get_asset_rigid_body_count(curi_asset) self.num_curi_dofs = self.gym.get_asset_dof_count(curi_asset) self.num_cabinet_bodies = self.gym.get_asset_rigid_body_count(cabinet_asset) self.num_cabinet_dofs = self.gym.get_asset_dof_count(cabinet_asset) print("num env: ", num_envs) print("num curi bodies: ", self.num_curi_bodies) print("num curi dofs: ", self.num_curi_dofs) print("num cabinet bodies: ", self.num_cabinet_bodies) print("num cabinet dofs: ", self.num_cabinet_dofs) # set curi dof properties curi_dof_props = self.gym.get_asset_dof_properties(curi_asset) self.curi_dof_lower_limits = [] self.curi_dof_upper_limits = [] for i in range(self.num_curi_dofs): curi_dof_props['driveMode'][i] = gymapi.DOF_MODE_POS if self.physics_engine == gymapi.SIM_PHYSX: curi_dof_props['stiffness'][i] = curi_dof_stiffness[i] curi_dof_props['damping'][i] = curi_dof_damping[i] else: curi_dof_props['stiffness'][i] = 7000.0 curi_dof_props['damping'][i] = 50.0 self.curi_dof_lower_limits.append(curi_dof_props['lower'][i]) self.curi_dof_upper_limits.append(curi_dof_props['upper'][i]) self.curi_dof_lower_limits = to_torch(self.curi_dof_lower_limits, device=self.device) self.curi_dof_upper_limits = to_torch(self.curi_dof_upper_limits, device=self.device) self.curi_dof_speed_scales = torch.ones_like(self.curi_dof_lower_limits) self.curi_dof_speed_scales[[7, 8]] = 0.1 self.curi_dof_speed_scales[[16, 17]] = 0.1 curi_dof_props['effort'][7] = 200 curi_dof_props['effort'][8] = 200 curi_dof_props['effort'][16] = 200 curi_dof_props['effort'][17] = 200 # set cabinet dof properties cabinet_dof_props = self.gym.get_asset_dof_properties(cabinet_asset) for i in range(self.num_cabinet_dofs): cabinet_dof_props['damping'][i] = 10.0 # create prop assets box_opts = gymapi.AssetOptions() box_opts.density = 400 prop_asset = self.gym.create_box(self.sim, self.prop_width, self.prop_height, self.prop_width, box_opts) curi_start_pose = gymapi.Transform() curi_start_pose.p = gymapi.Vec3(1.5, 0.0, 0.0) curi_start_pose.r = gymapi.Quat(0.0, 0.0, 1.0, 0.0) cabinet_start_pose = gymapi.Transform() cabinet_start_pose.p = gymapi.Vec3(*get_axis_params(0.4, self.up_axis_idx)) # compute aggregate size num_curi_bodies = self.gym.get_asset_rigid_body_count(curi_asset) num_curi_shapes = self.gym.get_asset_rigid_shape_count(curi_asset) num_cabinet_bodies = self.gym.get_asset_rigid_body_count(cabinet_asset) num_cabinet_shapes = self.gym.get_asset_rigid_shape_count(cabinet_asset) num_prop_bodies = self.gym.get_asset_rigid_body_count(prop_asset) num_prop_shapes = self.gym.get_asset_rigid_shape_count(prop_asset) max_agg_bodies = num_curi_bodies + num_cabinet_bodies + self.num_props * num_prop_bodies max_agg_shapes = num_curi_shapes + num_cabinet_shapes + self.num_props * num_prop_shapes self.curis = [] self.cabinets = [] self.default_prop_states = [] self.prop_start = [] self.envs = [] for i in range(self.num_envs): # create env instance env_ptr = self.gym.create_env( self.sim, lower, upper, num_per_row ) if self.aggregate_mode >= 3: self.gym.begin_aggregate(env_ptr, max_agg_bodies, max_agg_shapes, True) curi_actor = self.gym.create_actor(env_ptr, curi_asset, curi_start_pose, "curi", i, 1, 0) self.gym.set_actor_dof_properties(env_ptr, curi_actor, curi_dof_props) if self.aggregate_mode == 2: self.gym.begin_aggregate(env_ptr, max_agg_bodies, max_agg_shapes, True) cabinet_pose = cabinet_start_pose cabinet_pose.p.x += self.start_position_noise * (np.random.rand() - 0.5) dz = 0.5 * np.random.rand() dy = np.random.rand() - 0.5 cabinet_pose.p.y += self.start_position_noise * dy cabinet_pose.p.z += self.start_position_noise * dz cabinet_actor = self.gym.create_actor(env_ptr, cabinet_asset, cabinet_pose, "cabinet", i, 2, 0) self.gym.set_actor_dof_properties(env_ptr, cabinet_actor, cabinet_dof_props) if self.aggregate_mode == 1: self.gym.begin_aggregate(env_ptr, max_agg_bodies, max_agg_shapes, True) if self.num_props > 0: self.prop_start.append(self.gym.get_sim_actor_count(self.sim)) drawer_handle = self.gym.find_actor_rigid_body_handle(env_ptr, cabinet_actor, "drawer_top") drawer_pose = self.gym.get_rigid_transform(env_ptr, drawer_handle) props_per_row = int(np.ceil(np.sqrt(self.num_props))) xmin = -0.5 * self.prop_spacing * (props_per_row - 1) yzmin = -0.5 * self.prop_spacing * (props_per_row - 1) prop_count = 0 for j in range(props_per_row): prop_up = yzmin + j * self.prop_spacing for k in range(props_per_row): if prop_count >= self.num_props: break propx = xmin + k * self.prop_spacing prop_state_pose = gymapi.Transform() prop_state_pose.p.x = drawer_pose.p.x + propx propz, propy = 0, prop_up prop_state_pose.p.y = drawer_pose.p.y + propy prop_state_pose.p.z = drawer_pose.p.z + propz prop_state_pose.r = gymapi.Quat(0, 0, 0, 1) prop_handle = self.gym.create_actor(env_ptr, prop_asset, prop_state_pose, "prop{}".format(prop_count), i, 0, 0) prop_count += 1 prop_idx = j * props_per_row + k self.default_prop_states.append([prop_state_pose.p.x, prop_state_pose.p.y, prop_state_pose.p.z, prop_state_pose.r.x, prop_state_pose.r.y, prop_state_pose.r.z, prop_state_pose.r.w, 0, 0, 0, 0, 0, 0]) if self.aggregate_mode > 0: self.gym.end_aggregate(env_ptr) self.envs.append(env_ptr) self.curis.append(curi_actor) self.cabinets.append(cabinet_actor) self.hand_handle = self.gym.find_actor_rigid_body_handle(env_ptr, curi_actor, "panda_left_link7") self.drawer_handle = self.gym.find_actor_rigid_body_handle(env_ptr, cabinet_actor, "drawer_top") self.lfinger_handle = self.gym.find_actor_rigid_body_handle(env_ptr, curi_actor, "panda_left_leftfinger") self.rfinger_handle = self.gym.find_actor_rigid_body_handle(env_ptr, curi_actor, "panda_left_rightfinger") self.default_prop_states = to_torch(self.default_prop_states, device=self.device, dtype=torch.float).view( self.num_envs, self.num_props, 13) self.init_data()
[docs] def init_data(self): hand = self.gym.find_actor_rigid_body_handle(self.envs[0], self.curis[0], "panda_left_link7") lfinger = self.gym.find_actor_rigid_body_handle(self.envs[0], self.curis[0], "panda_left_leftfinger") rfinger = self.gym.find_actor_rigid_body_handle(self.envs[0], self.curis[0], "panda_left_rightfinger") hand_pose = self.gym.get_rigid_transform(self.envs[0], hand) lfinger_pose = self.gym.get_rigid_transform(self.envs[0], lfinger) rfinger_pose = self.gym.get_rigid_transform(self.envs[0], rfinger) finger_pose = gymapi.Transform() finger_pose.p = (lfinger_pose.p + rfinger_pose.p) * 0.5 finger_pose.r = lfinger_pose.r hand_pose_inv = hand_pose.inverse() grasp_pose_axis = 1 curi_local_grasp_pose = hand_pose_inv * finger_pose curi_local_grasp_pose.p += gymapi.Vec3(*get_axis_params(0.04, grasp_pose_axis)) self.curi_local_grasp_pos = to_torch([curi_local_grasp_pose.p.x, curi_local_grasp_pose.p.y, curi_local_grasp_pose.p.z], device=self.device).repeat( (self.num_envs, 1)) self.curi_local_grasp_rot = to_torch([curi_local_grasp_pose.r.x, curi_local_grasp_pose.r.y, curi_local_grasp_pose.r.z, curi_local_grasp_pose.r.w], device=self.device).repeat((self.num_envs, 1)) drawer_local_grasp_pose = gymapi.Transform() drawer_local_grasp_pose.p = gymapi.Vec3(*get_axis_params(0.01, grasp_pose_axis, 0.3)) drawer_local_grasp_pose.r = gymapi.Quat(0, 0, 0, 1) self.drawer_local_grasp_pos = to_torch([drawer_local_grasp_pose.p.x, drawer_local_grasp_pose.p.y, drawer_local_grasp_pose.p.z], device=self.device).repeat( (self.num_envs, 1)) self.drawer_local_grasp_rot = to_torch([drawer_local_grasp_pose.r.x, drawer_local_grasp_pose.r.y, drawer_local_grasp_pose.r.z, drawer_local_grasp_pose.r.w], device=self.device).repeat((self.num_envs, 1)) self.gripper_forward_axis = to_torch([0, 0, 1], device=self.device).repeat((self.num_envs, 1)) self.drawer_inward_axis = to_torch([-1, 0, 0], device=self.device).repeat((self.num_envs, 1)) self.gripper_up_axis = to_torch([0, 1, 0], device=self.device).repeat((self.num_envs, 1)) self.drawer_up_axis = to_torch([0, 0, 1], device=self.device).repeat((self.num_envs, 1)) self.curi_grasp_pos = torch.zeros_like(self.curi_local_grasp_pos) self.curi_grasp_rot = torch.zeros_like(self.curi_local_grasp_rot) self.curi_grasp_rot[..., -1] = 1 # xyzw self.drawer_grasp_pos = torch.zeros_like(self.drawer_local_grasp_pos) self.drawer_grasp_rot = torch.zeros_like(self.drawer_local_grasp_rot) self.drawer_grasp_rot[..., -1] = 1 self.curi_lfinger_pos = torch.zeros_like(self.curi_local_grasp_pos) self.curi_rfinger_pos = torch.zeros_like(self.curi_local_grasp_pos) self.curi_lfinger_rot = torch.zeros_like(self.curi_local_grasp_rot) self.curi_rfinger_rot = torch.zeros_like(self.curi_local_grasp_rot)
[docs] def compute_reward(self, actions): self.rew_buf[:], self.reset_buf[:] = compute_curi_reward( self.reset_buf, self.progress_buf, self.actions, self.cabinet_dof_pos, self.curi_grasp_pos, self.drawer_grasp_pos, self.curi_grasp_rot, self.drawer_grasp_rot, self.curi_lfinger_pos, self.curi_rfinger_pos, self.gripper_forward_axis, self.drawer_inward_axis, self.gripper_up_axis, self.drawer_up_axis, self.num_envs, self.dist_reward_scale, self.rot_reward_scale, self.around_handle_reward_scale, self.open_reward_scale, self.finger_dist_reward_scale, self.action_penalty_scale, self.distX_offset, self.max_episode_length )
[docs] def compute_observations(self): self.gym.refresh_actor_root_state_tensor(self.sim) self.gym.refresh_dof_state_tensor(self.sim) self.gym.refresh_rigid_body_state_tensor(self.sim) hand_pos = self.rigid_body_states[:, self.hand_handle][:, 0:3] hand_rot = self.rigid_body_states[:, self.hand_handle][:, 3:7] drawer_pos = self.rigid_body_states[:, self.drawer_handle][:, 0:3] drawer_rot = self.rigid_body_states[:, self.drawer_handle][:, 3:7] self.curi_grasp_rot[:], self.curi_grasp_pos[:], self.drawer_grasp_rot[:], self.drawer_grasp_pos[:] = \ compute_grasp_transforms(hand_rot, hand_pos, self.curi_local_grasp_rot, self.curi_local_grasp_pos, drawer_rot, drawer_pos, self.drawer_local_grasp_rot, self.drawer_local_grasp_pos ) self.curi_lfinger_pos = self.rigid_body_states[:, self.lfinger_handle][:, 0:3] self.curi_rfinger_pos = self.rigid_body_states[:, self.rfinger_handle][:, 0:3] self.curi_lfinger_rot = self.rigid_body_states[:, self.lfinger_handle][:, 3:7] self.curi_rfinger_rot = self.rigid_body_states[:, self.rfinger_handle][:, 3:7] dof_pos_scaled = (2.0 * (self.curi_dof_pos - self.curi_dof_lower_limits) / (self.curi_dof_upper_limits - self.curi_dof_lower_limits) - 1.0) to_target = self.drawer_grasp_pos - self.curi_grasp_pos self.obs_buf = torch.cat((dof_pos_scaled, self.curi_dof_vel * self.dof_vel_scale, to_target, self.cabinet_dof_pos[:, 3].unsqueeze(-1), self.cabinet_dof_vel[:, 3].unsqueeze(-1)), dim=-1) return self.obs_buf
[docs] def reset_idx(self, env_ids): env_ids_int32 = env_ids.to(dtype=torch.int32) # reset curi pos = tensor_clamp( self.curi_default_dof_pos.unsqueeze(0) + 0.25 * ( torch.rand((len(env_ids), self.num_curi_dofs), device=self.device) - 0.5), self.curi_dof_lower_limits, self.curi_dof_upper_limits) self.curi_dof_pos[env_ids, :] = pos self.curi_dof_vel[env_ids, :] = torch.zeros_like(self.curi_dof_vel[env_ids]) self.curi_dof_targets[env_ids, :self.num_curi_dofs] = pos # reset cabinet self.cabinet_dof_state[env_ids, :] = torch.zeros_like(self.cabinet_dof_state[env_ids]) # reset props if self.num_props > 0: prop_indices = self.global_indices[env_ids, 2:].flatten() self.prop_states[env_ids] = self.default_prop_states[env_ids] self.gym.set_actor_root_state_tensor_indexed(self.sim, gymtorch.unwrap_tensor(self.root_state_tensor), gymtorch.unwrap_tensor(prop_indices), len(prop_indices)) multi_env_ids_int32 = self.global_indices[env_ids, :2].flatten() self.gym.set_dof_position_target_tensor_indexed(self.sim, gymtorch.unwrap_tensor(self.curi_dof_targets), gymtorch.unwrap_tensor(multi_env_ids_int32), len(multi_env_ids_int32)) self.gym.set_dof_state_tensor_indexed(self.sim, gymtorch.unwrap_tensor(self.dof_state), gymtorch.unwrap_tensor(multi_env_ids_int32), len(multi_env_ids_int32)) self.progress_buf[env_ids] = 0 self.reset_buf[env_ids] = 0
[docs] def post_physics_step(self): self.progress_buf += 1 env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(env_ids) > 0: self.reset_idx(env_ids) self.compute_observations() self.compute_reward(self.actions) # debug viz if self.viewer and self.debug_viz: self.gym.clear_lines(self.viewer) self.gym.refresh_rigid_body_state_tensor(self.sim) for i in range(self.num_envs): px = (self.curi_grasp_pos[i] + quat_apply(self.curi_grasp_rot[i], to_torch([1, 0, 0], device=self.device) * 0.2)).cpu().numpy() py = (self.curi_grasp_pos[i] + quat_apply(self.curi_grasp_rot[i], to_torch([0, 1, 0], device=self.device) * 0.2)).cpu().numpy() pz = (self.curi_grasp_pos[i] + quat_apply(self.curi_grasp_rot[i], to_torch([0, 0, 1], device=self.device) * 0.2)).cpu().numpy() p0 = self.curi_grasp_pos[i].cpu().numpy() self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], px[0], px[1], px[2]], [0.85, 0.1, 0.1]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], py[0], py[1], py[2]], [0.1, 0.85, 0.1]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], pz[0], pz[1], pz[2]], [0.1, 0.1, 0.85]) px = (self.drawer_grasp_pos[i] + quat_apply(self.drawer_grasp_rot[i], to_torch([1, 0, 0], device=self.device) * 0.2)).cpu().numpy() py = (self.drawer_grasp_pos[i] + quat_apply(self.drawer_grasp_rot[i], to_torch([0, 1, 0], device=self.device) * 0.2)).cpu().numpy() pz = (self.drawer_grasp_pos[i] + quat_apply(self.drawer_grasp_rot[i], to_torch([0, 0, 1], device=self.device) * 0.2)).cpu().numpy() p0 = self.drawer_grasp_pos[i].cpu().numpy() self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], px[0], px[1], px[2]], [1, 0, 0]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], py[0], py[1], py[2]], [0, 1, 0]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], pz[0], pz[1], pz[2]], [0, 0, 1]) px = (self.curi_lfinger_pos[i] + quat_apply(self.curi_lfinger_rot[i], to_torch([1, 0, 0], device=self.device) * 0.2)).cpu().numpy() py = (self.curi_lfinger_pos[i] + quat_apply(self.curi_lfinger_rot[i], to_torch([0, 1, 0], device=self.device) * 0.2)).cpu().numpy() pz = (self.curi_lfinger_pos[i] + quat_apply(self.curi_lfinger_rot[i], to_torch([0, 0, 1], device=self.device) * 0.2)).cpu().numpy() p0 = self.curi_lfinger_pos[i].cpu().numpy() self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], px[0], px[1], px[2]], [1, 0, 0]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], py[0], py[1], py[2]], [0, 1, 0]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], pz[0], pz[1], pz[2]], [0, 0, 1]) px = (self.curi_rfinger_pos[i] + quat_apply(self.curi_rfinger_rot[i], to_torch([1, 0, 0], device=self.device) * 0.2)).cpu().numpy() py = (self.curi_rfinger_pos[i] + quat_apply(self.curi_rfinger_rot[i], to_torch([0, 1, 0], device=self.device) * 0.2)).cpu().numpy() pz = (self.curi_rfinger_pos[i] + quat_apply(self.curi_rfinger_rot[i], to_torch([0, 0, 1], device=self.device) * 0.2)).cpu().numpy() p0 = self.curi_rfinger_pos[i].cpu().numpy() self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], px[0], px[1], px[2]], [1, 0, 0]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], py[0], py[1], py[2]], [0, 1, 0]) self.gym.add_lines(self.viewer, self.envs[i], 1, [p0[0], p0[1], p0[2], pz[0], pz[1], pz[2]], [0, 0, 1])
##################################################################### ###=========================jit functions=========================### ##################################################################### @torch.jit.script def compute_curi_reward( reset_buf, progress_buf, actions, cabinet_dof_pos, curi_grasp_pos, drawer_grasp_pos, curi_grasp_rot, drawer_grasp_rot, curi_lfinger_pos, curi_rfinger_pos, gripper_forward_axis, drawer_inward_axis, gripper_up_axis, drawer_up_axis, num_envs, dist_reward_scale, rot_reward_scale, around_handle_reward_scale, open_reward_scale, finger_dist_reward_scale, action_penalty_scale, distX_offset, max_episode_length ): # type: (Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, int, float, float, float, float, float, float, float, float) -> Tuple[Tensor, Tensor] # distance from hand to the drawer d = torch.norm(curi_grasp_pos - drawer_grasp_pos, p=2, dim=-1) dist_reward = 1.0 / (1.0 + d ** 2) dist_reward *= dist_reward dist_reward = torch.where(d <= 0.02, dist_reward * 2, dist_reward) axis1 = tf_vector(curi_grasp_rot, gripper_forward_axis) axis2 = tf_vector(drawer_grasp_rot, drawer_inward_axis) axis3 = tf_vector(curi_grasp_rot, gripper_up_axis) axis4 = tf_vector(drawer_grasp_rot, drawer_up_axis) dot1 = torch.bmm(axis1.view(num_envs, 1, 3), axis2.view(num_envs, 3, 1)).squeeze(-1).squeeze( -1) # alignment of forward axis for gripper dot2 = torch.bmm(axis3.view(num_envs, 1, 3), axis4.view(num_envs, 3, 1)).squeeze(-1).squeeze( -1) # alignment of up axis for gripper # reward for matching the orientation of the hand to the drawer (fingers wrapped) rot_reward = 0.5 * (torch.sign(dot1) * dot1 ** 2 + torch.sign(dot2) * dot2 ** 2) # bonus if left finger is above the drawer handle and right below around_handle_reward = torch.zeros_like(rot_reward) around_handle_reward = torch.where(curi_lfinger_pos[:, 2] > drawer_grasp_pos[:, 2], torch.where(curi_rfinger_pos[:, 2] < drawer_grasp_pos[:, 2], around_handle_reward + 0.5, around_handle_reward), around_handle_reward) # reward for distance of each finger from the drawer finger_dist_reward = torch.zeros_like(rot_reward) lfinger_dist = torch.abs(curi_lfinger_pos[:, 2] - drawer_grasp_pos[:, 2]) rfinger_dist = torch.abs(curi_rfinger_pos[:, 2] - drawer_grasp_pos[:, 2]) finger_dist_reward = torch.where(curi_lfinger_pos[:, 2] > drawer_grasp_pos[:, 2], torch.where(curi_rfinger_pos[:, 2] < drawer_grasp_pos[:, 2], (0.04 - lfinger_dist) + (0.04 - rfinger_dist), finger_dist_reward), finger_dist_reward) # regularization on the actions (summed for each environment) action_penalty = torch.sum(actions ** 2, dim=-1) # how far the cabinet has been opened out open_reward = cabinet_dof_pos[:, 3] * around_handle_reward + cabinet_dof_pos[:, 3] # drawer_top_joint rewards = dist_reward_scale * dist_reward + rot_reward_scale * rot_reward \ + around_handle_reward_scale * around_handle_reward + 10 * open_reward_scale * open_reward \ + finger_dist_reward_scale * finger_dist_reward \ # - action_penalty_scale * action_penalty # bonus for opening drawer properly rewards = torch.where(cabinet_dof_pos[:, 3] > 0.01, rewards + 0.5, rewards) rewards = torch.where(cabinet_dof_pos[:, 3] > 0.2, rewards + around_handle_reward, rewards) rewards = torch.where(cabinet_dof_pos[:, 3] > 0.39, rewards + (2.0 * around_handle_reward), rewards) # prevent bad style in opening drawer rewards = torch.where(curi_lfinger_pos[:, 0] < drawer_grasp_pos[:, 0] - distX_offset, torch.ones_like(rewards) * -1, rewards) rewards = torch.where(curi_rfinger_pos[:, 0] < drawer_grasp_pos[:, 0] - distX_offset, torch.ones_like(rewards) * -1, rewards) # reset if drawer is open or max length reached reset_buf = torch.where(cabinet_dof_pos[:, 3] > 0.39, torch.ones_like(reset_buf), reset_buf) reset_buf = torch.where(progress_buf >= max_episode_length - 1, torch.ones_like(reset_buf), reset_buf) return rewards * 0.01, reset_buf @torch.jit.script def compute_grasp_transforms(hand_rot, hand_pos, curi_local_grasp_rot, curi_local_grasp_pos, drawer_rot, drawer_pos, drawer_local_grasp_rot, drawer_local_grasp_pos ): # type: (Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor) -> Tuple[Tensor, Tensor, Tensor, Tensor] global_curi_rot, global_curi_pos = tf_combine( hand_rot, hand_pos, curi_local_grasp_rot, curi_local_grasp_pos) global_drawer_rot, global_drawer_pos = tf_combine( drawer_rot, drawer_pos, drawer_local_grasp_rot, drawer_local_grasp_pos) return global_curi_rot, global_curi_pos, global_drawer_rot, global_drawer_pos