Source code for rofunc.learning.RofuncRL.tasks.isaacgymenv.hotu.humanoid_view_motion

# Copyright 2023, Junjia LIU, jjliu@mae.cuhk.edu.hk
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# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
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#      https://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
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import torch
from isaacgym import gymtorch

import rofunc as rf
from rofunc.learning.RofuncRL.tasks.isaacgymenv.hotu.humanoid_hotu import HumanoidHOTUTask


[docs]class HumanoidHOTUViewMotionTask(HumanoidHOTUTask): def __init__( self, cfg, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture, force_render, ): self.cfg = cfg control_freq_inv = cfg["env"]["controlFrequencyInv"] cfg["env"]["controlFrequencyInv"] = 1 cfg["env"]["pdControl"] = False super().__init__( cfg=cfg, rl_device=rl_device, sim_device=sim_device, graphics_device_id=graphics_device_id, headless=headless, virtual_screen_capture=virtual_screen_capture, force_render=force_render, ) self._motion_dt = control_freq_inv * self.sim_params.dt num_motions = self._motion_lib.num_motions() self._motion_ids = torch.arange(self.num_envs, device=self.device, dtype=torch.long) self._motion_ids = torch.remainder(self._motion_ids, num_motions)
[docs] def pre_physics_step(self, actions): self.actions = actions.to(self.device).clone() # Set the actuation force to zero so that the motion is not affected # So the action obtaining from the policy is not the real action forces = torch.zeros_like(self.actions) force_tensor = gymtorch.unwrap_tensor(forces) self.gym.set_dof_actuation_force_tensor(self.sim, force_tensor)
[docs] def post_physics_step(self): super().post_physics_step() self._motion_sync() # Read the real action from the motion data and actuate the robot
def _get_humanoid_collision_filter(self): return 1 # disable self collisions def _motion_sync(self): num_motions = self._motion_lib.num_motions() motion_ids = self._motion_ids motion_times = self.progress_buf * self._motion_dt ( root_pos, root_rot, dof_pos, root_vel, root_ang_vel, dof_vel, key_pos, f0l, f1l ) = self._motion_lib.get_motion_state(motion_ids, motion_times) root_vel = torch.zeros_like(root_vel) root_ang_vel = torch.zeros_like(root_ang_vel) dof_vel = torch.zeros_like(dof_vel) if self.object_names is not None: object_poses = self._object_motion_lib.get_motion_state(motion_ids, motion_times) for object_name, object_pose in object_poses.items(): # 13-dim for the actor root state: [x, y, z, qx, qy, qz, qw, vx, vy, vz, wx, wy, wz] self._root_states[self._object_actor_ids[object_name][0], 0:7] = object_pose self.gym.set_actor_root_state_tensor_indexed( self.sim, gymtorch.unwrap_tensor(self._root_states), gymtorch.unwrap_tensor(self._object_actor_ids[object_name]), len(self._object_actor_ids[object_name]), ) if "base" in self.object_names: base_pose = object_poses["base"] root_pos = base_pose[0:3].unsqueeze(0) # opti_base_ori = rf.robolab.euler_from_quaternion(base_pose[3:7].cpu().numpy()) # origin_ori = rf.robolab.euler_from_quaternion(self._root_states[0, 3:7].cpu().numpy()) # ori = torch.tensor([origin_ori[0], origin_ori[1], opti_base_ori[2]]).to(self.device) # root_rot = ori.unsqueeze(0) env_ids = torch.arange(self.num_envs, dtype=torch.long, device=self.device) self._set_env_state( env_ids=env_ids, root_pos=root_pos, root_rot=root_rot, dof_pos=dof_pos, root_vel=root_vel, root_ang_vel=root_ang_vel, dof_vel=dof_vel, ) env_ids_int32 = self._humanoid_actor_ids[env_ids] self.gym.set_actor_root_state_tensor_indexed( self.sim, gymtorch.unwrap_tensor(self._root_states), gymtorch.unwrap_tensor(env_ids_int32), len(env_ids_int32), ) self.gym.set_dof_state_tensor_indexed( self.sim, gymtorch.unwrap_tensor(self._dof_state), gymtorch.unwrap_tensor(env_ids_int32), len(env_ids_int32), ) def _compute_reset(self): motion_lengths = self._motion_lib.get_motion_length(self._motion_ids) self.reset_buf[:], self._terminate_buf[:] = compute_view_motion_reset( self.reset_buf, motion_lengths, self.progress_buf, self._motion_dt ) return def _reset_actors(self, env_ids): return def _reset_env_tensors(self, env_ids): num_motions = self._motion_lib.num_motions() self._motion_ids[env_ids] = torch.remainder( self._motion_ids[env_ids] + self.num_envs, num_motions ) self.progress_buf[env_ids] = 0 self.reset_buf[env_ids] = 0 self._terminate_buf[env_ids] = 0 return
@torch.jit.script def compute_view_motion_reset(reset_buf, motion_lengths, progress_buf, dt): # type: (Tensor, Tensor, Tensor, float) -> Tuple[Tensor, Tensor] terminated = torch.zeros_like(reset_buf) motion_times = progress_buf * dt reset = torch.where( motion_times > motion_lengths, torch.ones_like(reset_buf), terminated ) return reset, terminated