Source code for rofunc.learning.RofuncRL.tasks.isaacgymenv.ikea

# Copyright 2023, Junjia LIU, jjliu@mae.cuhk.edu.hk
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#      https://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
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# See the License for the specific language governing permissions and
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import os

from isaacgym import gymtorch, gymapi
from isaacgym.torch_utils import *

from rofunc.learning.RofuncRL.tasks.isaacgymenv.base.vec_task import VecTask
from rofunc.utils.oslab.path import get_rofunc_path


[docs]class IKEABaseTask(VecTask): def __init__(self, cfg, rl_device, sim_device, graphics_device_id, headless, virtual_screen_capture, force_render): self.cfg = cfg self.max_episode_length = self.cfg["env"]["episodeLength"] self.action_scale = self.cfg["env"]["actionScale"] self.start_position_noise = self.cfg["env"]["startPositionNoise"] self.start_rotation_noise = self.cfg["env"]["startRotationNoise"] self.num_props = self.cfg["env"]["numProps"] self.aggregate_mode = self.cfg["env"]["aggregateMode"] self.dof_vel_scale = self.cfg["env"]["dofVelocityScale"] self.dist_reward_scale = self.cfg["env"]["distRewardScale"] self.rot_reward_scale = self.cfg["env"]["rotRewardScale"] self.around_handle_reward_scale = self.cfg["env"]["aroundHandleRewardScale"] self.open_reward_scale = self.cfg["env"]["openRewardScale"] self.finger_dist_reward_scale = self.cfg["env"]["fingerDistRewardScale"] self.action_penalty_scale = self.cfg["env"]["actionPenaltyScale"] self.debug_viz = self.cfg["env"]["enableDebugVis"] self.up_axis = "z" self.up_axis_idx = 2 self.distX_offset = 0.04 self.dt = 1 / 60. # prop dimensions self.prop_width = 0.08 self.prop_height = 0.08 self.prop_length = 0.08 self.prop_spacing = 0.09 # num_obs = 23 # num_acts = 9 # # self.cfg["env"]["numObservations"] = 23 # self.cfg["env"]["numActions"] = 9 super().__init__(config=self.cfg, rl_device=rl_device, sim_device=sim_device, graphics_device_id=graphics_device_id, headless=headless, virtual_screen_capture=virtual_screen_capture, force_render=force_render) # get gym GPU state tensors actor_root_state_tensor = self.gym.acquire_actor_root_state_tensor(self.sim) dof_state_tensor = self.gym.acquire_dof_state_tensor(self.sim) rigid_body_tensor = self.gym.acquire_rigid_body_state_tensor(self.sim) self.gym.refresh_actor_root_state_tensor(self.sim) self.gym.refresh_dof_state_tensor(self.sim) self.gym.refresh_rigid_body_state_tensor(self.sim) # create some wrapper tensors for different slices self.robot_default_dof_pos = to_torch([1.157, -1.066, -0.155, -2.239, -1.841, 1.003, 0.469, 0.035, 0.035], device=self.device) self.dof_state = gymtorch.wrap_tensor(dof_state_tensor) self.robot_dof_state = self.dof_state.view(self.num_envs, -1, 2)[:, :self.num_robot_dofs] self.robot_dof_state = self.robot_dof_state[..., 0] self.robot_dof_state = self.robot_dof_state[..., 1] self.furniture_dof_state = self.dof_state.view(self.num_envs, -1, 2)[:, self.num_robot_dofs:] self.furniture_dof_pos = self.furniture_dof_state[..., 0] self.furniture_dof_vel = self.furniture_dof_state[..., 1] self.rigid_body_states = gymtorch.wrap_tensor(rigid_body_tensor).view(self.num_envs, -1, 13) self.num_bodies = self.rigid_body_states.shape[1] self.root_state_tensor = gymtorch.wrap_tensor(actor_root_state_tensor).view(self.num_envs, -1, 13) if self.num_props > 0: self.prop_states = self.root_state_tensor[:, 2:] self.num_dofs = self.gym.get_sim_dof_count(self.sim) // self.num_envs self.robot_dof_targets = torch.zeros((self.num_envs, self.num_dofs), dtype=torch.float, device=self.device) self.global_indices = torch.arange(self.num_envs * (2 + self.num_props), dtype=torch.int32, device=self.device).view(self.num_envs, -1) self.reset_idx(torch.arange(self.num_envs, device=self.device))
[docs] def create_sim(self): self.sim_params.up_axis = gymapi.UP_AXIS_Z self.sim_params.gravity.x = 0 self.sim_params.gravity.y = 0 self.sim_params.gravity.z = -9.81 self.sim = super().create_sim( self.device_id, self.graphics_device_id, self.physics_engine, self.sim_params) self._create_ground_plane() self._create_envs(self.num_envs, self.cfg["env"]['envSpacing'], int(np.sqrt(self.num_envs)))
def _create_ground_plane(self): plane_params = gymapi.PlaneParams() plane_params.normal = gymapi.Vec3(0.0, 0.0, 1.0) self.gym.add_ground(self.sim, plane_params) def _create_envs(self, num_envs, spacing, num_per_row): lower = gymapi.Vec3(-spacing, -spacing, 0.0) upper = gymapi.Vec3(spacing, spacing, spacing) # get rofunc path from rofunc package metadata rofunc_path = get_rofunc_path() asset_root = os.path.join(rofunc_path, "simulator/assets") robot_asset_file = "urdf/robot_description/robots/robot_panda.urdf" furniture_asset_file = "urdf/objects/bed_dalselv_0270.xml" # if "asset" in self.cfg["env"]: # asset_root = os.path.join(os.path.dirname(os.path.abspath(__file__)), self.cfg["env"]["asset"].get("assetRoot", asset_root)) # robot_asset_file = self.cfg["env"]["asset"].get("assetFileNameFranka", robot_asset_file) # furniture_asset_file = self.cfg["env"]["asset"].get("assetFileNameCabinet", furniture_asset_file) # load franka asset asset_options = gymapi.AssetOptions() asset_options.flip_visual_attachments = True asset_options.fix_base_link = True asset_options.collapse_fixed_joints = True asset_options.disable_gravity = True asset_options.thickness = 0.001 asset_options.default_dof_drive_mode = gymapi.DOF_MODE_POS asset_options.use_mesh_materials = True robot_asset = self.gym.load_asset(self.sim, asset_root, robot_asset_file, asset_options) robot_dof_stiffness = to_torch([400, 400, 400, 400, 400, 400, 400, 1.0e6, 1.0e6], dtype=torch.float, device=self.device) robot_dof_damping = to_torch([80, 80, 80, 80, 80, 80, 80, 1.0e2, 1.0e2], dtype=torch.float, device=self.device) # load furniture asset asset_options.flip_visual_attachments = False asset_options.collapse_fixed_joints = True asset_options.disable_gravity = False asset_options.default_dof_drive_mode = gymapi.DOF_MODE_NONE asset_options.armature = 0.005 furniture_asset = self.gym.load_asset(self.sim, asset_root, furniture_asset_file, asset_options) self.num_robot_bodies = self.gym.get_asset_rigid_body_count(robot_asset) self.num_robot_dofs = self.gym.get_asset_dof_count(robot_asset) self.num_furniture_bodies = self.gym.get_asset_rigid_body_count(furniture_asset) self.num_furniture_dofs = self.gym.get_asset_dof_count(furniture_asset) print("num robot bodies: ", self.num_robot_bodies) print("num robot dofs: ", self.num_robot_dofs) print("num furniture bodies: ", self.num_furniture_bodies) print("num furniture dofs: ", self.num_furniture_dofs) # set franka dof properties robot_dof_props = self.gym.get_asset_dof_properties(robot_asset) self.robot_dof_lower_limits = [] self.robot_dof_upper_limits = [] for i in range(self.num_robot_dofs): robot_dof_props['driveMode'][i] = gymapi.DOF_MODE_POS if self.physics_engine == gymapi.SIM_PHYSX: robot_dof_props['stiffness'][i] = robot_dof_stiffness[i] robot_dof_props['damping'][i] = robot_dof_damping[i] else: robot_dof_props['stiffness'][i] = 7000.0 robot_dof_props['damping'][i] = 50.0 self.robot_dof_lower_limits.append(robot_dof_props['lower'][i]) self.robot_dof_upper_limits.append(robot_dof_props['upper'][i]) self.robot_dof_lower_limits = to_torch(self.robot_dof_lower_limits, device=self.device) self.robot_dof_upper_limits = to_torch(self.robot_dof_upper_limits, device=self.device) self.robot_dof_speed_scales = torch.ones_like(self.robot_dof_lower_limits) self.robot_dof_speed_scales[[7, 8]] = 0.1 robot_dof_props['effort'][7] = 200 robot_dof_props['effort'][8] = 200 # set cabinet dof properties furniture_dof_props = self.gym.get_asset_dof_properties(furniture_asset) for i in range(self.num_furniture_dofs): furniture_dof_props['damping'][i] = 10.0 # create prop assets box_opts = gymapi.AssetOptions() box_opts.density = 400 prop_asset = self.gym.create_box(self.sim, self.prop_width, self.prop_height, self.prop_width, box_opts) robot_start_pose = gymapi.Transform() robot_start_pose.p = gymapi.Vec3(1.0, 0.0, 0.0) robot_start_pose.r = gymapi.Quat(0.0, 0.0, 1.0, 0.0) furniture_start_pose = gymapi.Transform() furniture_start_pose.p = gymapi.Vec3(*get_axis_params(0.4, self.up_axis_idx)) # compute aggregate size num_robot_bodies = self.gym.get_asset_rigid_body_count(robot_asset) num_robot_shapes = self.gym.get_asset_rigid_shape_count(robot_asset) num_furniture_bodies = self.gym.get_asset_rigid_body_count(furniture_asset) num_furniture_shapes = self.gym.get_asset_rigid_shape_count(furniture_asset) num_prop_bodies = self.gym.get_asset_rigid_body_count(prop_asset) num_prop_shapes = self.gym.get_asset_rigid_shape_count(prop_asset) max_agg_bodies = num_robot_bodies + num_furniture_bodies + self.num_props * num_prop_bodies max_agg_shapes = num_robot_shapes + num_furniture_shapes + self.num_props * num_prop_shapes self.frankas = [] self.cabinets = [] self.default_prop_states = [] self.prop_start = [] self.envs = [] for i in range(self.num_envs): # create env instance env_ptr = self.gym.create_env( self.sim, lower, upper, num_per_row ) if self.aggregate_mode >= 3: self.gym.begin_aggregate(env_ptr, max_agg_bodies, max_agg_shapes, True) robot_actor = self.gym.create_actor(env_ptr, robot_asset, robot_start_pose, "franka", i, 1, 0) self.gym.set_actor_dof_properties(env_ptr, robot_actor, robot_dof_props) if self.aggregate_mode == 2: self.gym.begin_aggregate(env_ptr, max_agg_bodies, max_agg_shapes, True) furniture_pose = furniture_start_pose furniture_pose.p.x += self.start_position_noise * (np.random.rand() - 0.5) dz = 0.5 * np.random.rand() dy = np.random.rand() - 0.5 furniture_pose.p.y += self.start_position_noise * dy furniture_pose.p.z += self.start_position_noise * dz furniture_actor = self.gym.create_actor(env_ptr, furniture_asset, furniture_pose, "cabinet", i, 2, 0) self.gym.set_actor_dof_properties(env_ptr, furniture_actor, furniture_dof_props) if self.aggregate_mode == 1: self.gym.begin_aggregate(env_ptr, max_agg_bodies, max_agg_shapes, True) if self.num_props > 0: self.prop_start.append(self.gym.get_sim_actor_count(self.sim)) drawer_handle = self.gym.find_actor_rigid_body_handle(env_ptr, furniture_actor, "drawer_top") drawer_pose = self.gym.get_rigid_transform(env_ptr, drawer_handle) props_per_row = int(np.ceil(np.sqrt(self.num_props))) xmin = -0.5 * self.prop_spacing * (props_per_row - 1) yzmin = -0.5 * self.prop_spacing * (props_per_row - 1) prop_count = 0 for j in range(props_per_row): prop_up = yzmin + j * self.prop_spacing for k in range(props_per_row): if prop_count >= self.num_props: break propx = xmin + k * self.prop_spacing prop_state_pose = gymapi.Transform() prop_state_pose.p.x = drawer_pose.p.x + propx propz, propy = 0, prop_up prop_state_pose.p.y = drawer_pose.p.y + propy prop_state_pose.p.z = drawer_pose.p.z + propz prop_state_pose.r = gymapi.Quat(0, 0, 0, 1) prop_handle = self.gym.create_actor(env_ptr, prop_asset, prop_state_pose, "prop{}".format(prop_count), i, 0, 0) prop_count += 1 prop_idx = j * props_per_row + k self.default_prop_states.append([prop_state_pose.p.x, prop_state_pose.p.y, prop_state_pose.p.z, prop_state_pose.r.x, prop_state_pose.r.y, prop_state_pose.r.z, prop_state_pose.r.w, 0, 0, 0, 0, 0, 0]) if self.aggregate_mode > 0: self.gym.end_aggregate(env_ptr) self.envs.append(env_ptr) self.frankas.append(robot_actor) self.cabinets.append(furniture_actor) self.hand_handle = self.gym.find_actor_rigid_body_handle(env_ptr, robot_actor, "panda_link7") self.drawer_handle = self.gym.find_actor_rigid_body_handle(env_ptr, furniture_actor, "drawer_top") self.lfinger_handle = self.gym.find_actor_rigid_body_handle(env_ptr, robot_actor, "panda_leftfinger") self.rfinger_handle = self.gym.find_actor_rigid_body_handle(env_ptr, robot_actor, "panda_rightfinger") self.default_prop_states = to_torch(self.default_prop_states, device=self.device, dtype=torch.float).view( self.num_envs, self.num_props, 13) self.init_data()