# Copyright (c) 2018-2022, NVIDIA Corporation
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
from isaacgym.torch_utils import *
@torch.jit.script
def compute_heading_and_up(
torso_rotation, inv_start_rot, to_target, vec0, vec1, up_idx
):
# type: (Tensor, Tensor, Tensor, Tensor, Tensor, int) -> Tuple[Tensor, Tensor, Tensor, Tensor, Tensor]
num_envs = torso_rotation.shape[0]
target_dirs = normalize(to_target)
torso_quat = quat_mul(torso_rotation, inv_start_rot)
up_vec = get_basis_vector(torso_quat, vec1).view(num_envs, 3)
heading_vec = get_basis_vector(torso_quat, vec0).view(num_envs, 3)
up_proj = up_vec[:, up_idx]
heading_proj = torch.bmm(heading_vec.view(
num_envs, 1, 3), target_dirs.view(num_envs, 3, 1)).view(num_envs)
return torso_quat, up_proj, heading_proj, up_vec, heading_vec
@torch.jit.script
def compute_rot(torso_quat, velocity, ang_velocity, targets, torso_positions):
vel_loc = quat_rotate_inverse(torso_quat, velocity)
angvel_loc = quat_rotate_inverse(torso_quat, ang_velocity)
roll, pitch, yaw = get_euler_xyz(torso_quat)
walk_target_angle = torch.atan2(targets[:, 2] - torso_positions[:, 2],
targets[:, 0] - torso_positions[:, 0])
angle_to_target = walk_target_angle - yaw
return vel_loc, angvel_loc, roll, pitch, yaw, angle_to_target
@torch.jit.script
def quat_axis(q, axis=0):
# type: (Tensor, int) -> Tensor
basis_vec = torch.zeros(q.shape[0], 3, device=q.device)
basis_vec[:, axis] = 1
return quat_rotate(q, basis_vec)
"""
Normalization and Denormalization of Tensors
"""
@torch.jit.script
def scale_transform(x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor) -> torch.Tensor:
"""
Normalizes a given input tensor to a range of [-1, 1].
@note It uses pytorch broadcasting functionality to deal with batched input.
Args:
x: Input tensor of shape (N, dims).
lower: The minimum value of the tensor. Shape (dims,)
upper: The maximum value of the tensor. Shape (dims,)
Returns:
Normalized transform of the tensor. Shape (N, dims)
"""
# default value of center
offset = (lower + upper) * 0.5
# return normalized tensor
return 2 * (x - offset) / (upper - lower)
@torch.jit.script
def unscale_transform(x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor) -> torch.Tensor:
"""
Denormalizes a given input tensor from range of [-1, 1] to (lower, upper).
@note It uses pytorch broadcasting functionality to deal with batched input.
Args:
x: Input tensor of shape (N, dims).
lower: The minimum value of the tensor. Shape (dims,)
upper: The maximum value of the tensor. Shape (dims,)
Returns:
Denormalized transform of the tensor. Shape (N, dims)
"""
# default value of center
offset = (lower + upper) * 0.5
# return normalized tensor
return x * (upper - lower) * 0.5 + offset
@torch.jit.script
def saturate(x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor) -> torch.Tensor:
"""
Clamps a given input tensor to (lower, upper).
@note It uses pytorch broadcasting functionality to deal with batched input.
Args:
x: Input tensor of shape (N, dims).
lower: The minimum value of the tensor. Shape (dims,)
upper: The maximum value of the tensor. Shape (dims,)
Returns:
Clamped transform of the tensor. Shape (N, dims)
"""
return torch.max(torch.min(x, upper), lower)
"""
Rotation conversions
"""
@torch.jit.script
def quat_diff_rad(a: torch.Tensor, b: torch.Tensor) -> torch.Tensor:
"""
Get the difference in radians between two quaternions.
Args:
a: first quaternion, shape (N, 4)
b: second quaternion, shape (N, 4)
Returns:
Difference in radians, shape (N,)
"""
b_conj = quat_conjugate(b)
mul = quat_mul(a, b_conj)
# 2 * torch.acos(torch.abs(mul[:, -1]))
return 2.0 * torch.asin(
torch.clamp(
torch.norm(
mul[:, 0:3],
p=2, dim=-1), max=1.0)
)
@torch.jit.script
def local_to_world_space(pos_offset_local: torch.Tensor, pose_global: torch.Tensor):
""" Convert a point from the local frame to the global frame
Args:
pos_offset_local: Point in local frame. Shape: [N, 3]
pose_global: The spatial pose of this point. Shape: [N, 7]
Returns:
Position in the global frame. Shape: [N, 3]
"""
quat_pos_local = torch.cat(
[pos_offset_local, torch.zeros(pos_offset_local.shape[0], 1, dtype=torch.float32, device=pos_offset_local.device)],
dim=-1
)
quat_global = pose_global[:, 3:7]
quat_global_conj = quat_conjugate(quat_global)
pos_offset_global = quat_mul(quat_global, quat_mul(quat_pos_local, quat_global_conj))[:, 0:3]
result_pos_gloal = pos_offset_global + pose_global[:, 0:3]
return result_pos_gloal
# NB: do not make this function jit, since it is passed around as an argument.
[docs]def normalise_quat_in_pose(pose):
"""Takes a pose and normalises the quaternion portion of it.
Args:
pose: shape N, 7
Returns:
Pose with normalised quat. Shape N, 7
"""
pos = pose[:, 0:3]
quat = pose[:, 3:7]
quat /= torch.norm(quat, dim=-1, p=2).reshape(-1, 1)
return torch.cat([pos, quat], dim=-1)
@torch.jit.script
def my_quat_rotate(q, v):
shape = q.shape
q_w = q[:, -1]
q_vec = q[:, :3]
a = v * (2.0 * q_w ** 2 - 1.0).unsqueeze(-1)
b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0
c = q_vec * \
torch.bmm(q_vec.view(shape[0], 1, 3), v.view(
shape[0], 3, 1)).squeeze(-1) * 2.0
return a + b + c
@torch.jit.script
def quat_to_angle_axis(q):
# type: (Tensor) -> Tuple[Tensor, Tensor]
# computes axis-angle representation from quaternion q
# q must be normalized
min_theta = 1e-5
qx, qy, qz, qw = 0, 1, 2, 3
sin_theta = torch.sqrt(1 - q[..., qw] * q[..., qw])
angle = 2 * torch.acos(q[..., qw])
angle = normalize_angle(angle)
sin_theta_expand = sin_theta.unsqueeze(-1)
axis = q[..., qx:qw] / sin_theta_expand
mask = sin_theta > min_theta
default_axis = torch.zeros_like(axis)
default_axis[..., -1] = 1
angle = torch.where(mask, angle, torch.zeros_like(angle))
mask_expand = mask.unsqueeze(-1)
axis = torch.where(mask_expand, axis, default_axis)
return angle, axis
@torch.jit.script
def angle_axis_to_exp_map(angle, axis):
# type: (Tensor, Tensor) -> Tensor
# compute exponential map from axis-angle
angle_expand = angle.unsqueeze(-1)
exp_map = angle_expand * axis
return exp_map
@torch.jit.script
def quat_to_exp_map(q):
# type: (Tensor) -> Tensor
# compute exponential map from quaternion
# q must be normalized
angle, axis = quat_to_angle_axis(q)
exp_map = angle_axis_to_exp_map(angle, axis)
return exp_map
@torch.jit.script
def quat_to_tan_norm(q):
# type: (Tensor) -> Tensor
# represents a rotation using the tangent and normal vectors
ref_tan = torch.zeros_like(q[..., 0:3])
ref_tan[..., 0] = 1
tan = my_quat_rotate(q, ref_tan)
ref_norm = torch.zeros_like(q[..., 0:3])
ref_norm[..., -1] = 1
norm = my_quat_rotate(q, ref_norm)
norm_tan = torch.cat([tan, norm], dim=len(tan.shape) - 1)
return norm_tan
@torch.jit.script
def euler_xyz_to_exp_map(roll, pitch, yaw):
# type: (Tensor, Tensor, Tensor) -> Tensor
q = quat_from_euler_xyz(roll, pitch, yaw)
exp_map = quat_to_exp_map(q)
return exp_map
@torch.jit.script
def exp_map_to_angle_axis(exp_map):
min_theta = 1e-5
angle = torch.norm(exp_map, dim=-1)
angle_exp = torch.unsqueeze(angle, dim=-1)
axis = exp_map / angle_exp
angle = normalize_angle(angle)
default_axis = torch.zeros_like(exp_map)
default_axis[..., -1] = 1
mask = angle > min_theta
angle = torch.where(mask, angle, torch.zeros_like(angle))
mask_expand = mask.unsqueeze(-1)
axis = torch.where(mask_expand, axis, default_axis)
return angle, axis
@torch.jit.script
def exp_map_to_quat(exp_map):
angle, axis = exp_map_to_angle_axis(exp_map)
q = quat_from_angle_axis(angle, axis)
return q
@torch.jit.script
def slerp(q0, q1, t):
# type: (Tensor, Tensor, Tensor) -> Tensor
qx, qy, qz, qw = 0, 1, 2, 3
cos_half_theta = q0[..., qw] * q1[..., qw] \
+ q0[..., qx] * q1[..., qx] \
+ q0[..., qy] * q1[..., qy] \
+ q0[..., qz] * q1[..., qz]
neg_mask = cos_half_theta < 0
q1 = q1.clone()
q1[neg_mask] = -q1[neg_mask]
cos_half_theta = torch.abs(cos_half_theta)
cos_half_theta = torch.unsqueeze(cos_half_theta, dim=-1)
half_theta = torch.acos(cos_half_theta);
sin_half_theta = torch.sqrt(1.0 - cos_half_theta * cos_half_theta);
ratioA = torch.sin((1 - t) * half_theta) / sin_half_theta;
ratioB = torch.sin(t * half_theta) / sin_half_theta;
new_q_x = ratioA * q0[..., qx:qx+1] + ratioB * q1[..., qx:qx+1]
new_q_y = ratioA * q0[..., qy:qy+1] + ratioB * q1[..., qy:qy+1]
new_q_z = ratioA * q0[..., qz:qz+1] + ratioB * q1[..., qz:qz+1]
new_q_w = ratioA * q0[..., qw:qw+1] + ratioB * q1[..., qw:qw+1]
cat_dim = len(new_q_w.shape) - 1
new_q = torch.cat([new_q_x, new_q_y, new_q_z, new_q_w], dim=cat_dim)
new_q = torch.where(torch.abs(sin_half_theta) < 0.001, 0.5 * q0 + 0.5 * q1, new_q)
new_q = torch.where(torch.abs(cos_half_theta) >= 1, q0, new_q)
return new_q
@torch.jit.script
def calc_heading(q):
# type: (Tensor) -> Tensor
# calculate heading direction from quaternion
# the heading is the direction on the xy plane
# q must be normalized
ref_dir = torch.zeros_like(q[..., 0:3])
ref_dir[..., 0] = 1
rot_dir = my_quat_rotate(q, ref_dir)
heading = torch.atan2(rot_dir[..., 1], rot_dir[..., 0])
return heading
@torch.jit.script
def calc_heading_quat(q):
# type: (Tensor) -> Tensor
# calculate heading rotation from quaternion
# the heading is the direction on the xy plane
# q must be normalized
heading = calc_heading(q)
axis = torch.zeros_like(q[..., 0:3])
axis[..., 2] = 1
heading_q = quat_from_angle_axis(heading, axis)
return heading_q
@torch.jit.script
def calc_heading_quat_inv(q):
# type: (Tensor) -> Tensor
# calculate heading rotation from quaternion
# the heading is the direction on the xy plane
# q must be normalized
heading = calc_heading(q)
axis = torch.zeros_like(q[..., 0:3])
axis[..., 2] = 1
heading_q = quat_from_angle_axis(-heading, axis)
return heading_q
# EOF