Source code for rofunc.learning.RofuncRL.tasks.utils.torch_jit_utils

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from isaacgym.torch_utils import *


@torch.jit.script
def compute_heading_and_up(
    torso_rotation, inv_start_rot, to_target, vec0, vec1, up_idx
):
    # type: (Tensor, Tensor, Tensor, Tensor, Tensor, int) -> Tuple[Tensor, Tensor, Tensor, Tensor, Tensor]
    num_envs = torso_rotation.shape[0]
    target_dirs = normalize(to_target)

    torso_quat = quat_mul(torso_rotation, inv_start_rot)
    up_vec = get_basis_vector(torso_quat, vec1).view(num_envs, 3)
    heading_vec = get_basis_vector(torso_quat, vec0).view(num_envs, 3)
    up_proj = up_vec[:, up_idx]
    heading_proj = torch.bmm(heading_vec.view(
        num_envs, 1, 3), target_dirs.view(num_envs, 3, 1)).view(num_envs)

    return torso_quat, up_proj, heading_proj, up_vec, heading_vec


@torch.jit.script
def compute_rot(torso_quat, velocity, ang_velocity, targets, torso_positions):
    vel_loc = quat_rotate_inverse(torso_quat, velocity)
    angvel_loc = quat_rotate_inverse(torso_quat, ang_velocity)

    roll, pitch, yaw = get_euler_xyz(torso_quat)

    walk_target_angle = torch.atan2(targets[:, 2] - torso_positions[:, 2],
                                    targets[:, 0] - torso_positions[:, 0])
    angle_to_target = walk_target_angle - yaw

    return vel_loc, angvel_loc, roll, pitch, yaw, angle_to_target


@torch.jit.script
def quat_axis(q, axis=0):
    # type: (Tensor, int) -> Tensor
    basis_vec = torch.zeros(q.shape[0], 3, device=q.device)
    basis_vec[:, axis] = 1
    return quat_rotate(q, basis_vec)


"""
Normalization and Denormalization of Tensors
"""


@torch.jit.script
def scale_transform(x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor) -> torch.Tensor:
    """
    Normalizes a given input tensor to a range of [-1, 1].

    @note It uses pytorch broadcasting functionality to deal with batched input.

    Args:
        x: Input tensor of shape (N, dims).
        lower: The minimum value of the tensor. Shape (dims,)
        upper: The maximum value of the tensor. Shape (dims,)

    Returns:
        Normalized transform of the tensor. Shape (N, dims)
    """
    # default value of center
    offset = (lower + upper) * 0.5
    # return normalized tensor
    return 2 * (x - offset) / (upper - lower)


@torch.jit.script
def unscale_transform(x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor) -> torch.Tensor:
    """
    Denormalizes a given input tensor from range of [-1, 1] to (lower, upper).

    @note It uses pytorch broadcasting functionality to deal with batched input.

    Args:
        x: Input tensor of shape (N, dims).
        lower: The minimum value of the tensor. Shape (dims,)
        upper: The maximum value of the tensor. Shape (dims,)

    Returns:
        Denormalized transform of the tensor. Shape (N, dims)
    """
    # default value of center
    offset = (lower + upper) * 0.5
    # return normalized tensor
    return x * (upper - lower) * 0.5 + offset

@torch.jit.script
def saturate(x: torch.Tensor, lower: torch.Tensor, upper: torch.Tensor) -> torch.Tensor:
    """
    Clamps a given input tensor to (lower, upper).

    @note It uses pytorch broadcasting functionality to deal with batched input.

    Args:
        x: Input tensor of shape (N, dims).
        lower: The minimum value of the tensor. Shape (dims,)
        upper: The maximum value of the tensor. Shape (dims,)

    Returns:
        Clamped transform of the tensor. Shape (N, dims)
    """
    return torch.max(torch.min(x, upper), lower)

"""
Rotation conversions
"""

@torch.jit.script
def quat_diff_rad(a: torch.Tensor, b: torch.Tensor) -> torch.Tensor:
    """
    Get the difference in radians between two quaternions.

    Args:
        a: first quaternion, shape (N, 4)
        b: second quaternion, shape (N, 4)
    Returns:
        Difference in radians, shape (N,)
    """
    b_conj = quat_conjugate(b)
    mul = quat_mul(a, b_conj)
    # 2 * torch.acos(torch.abs(mul[:, -1]))
    return 2.0 * torch.asin(
        torch.clamp(
            torch.norm(
                mul[:, 0:3],
                p=2, dim=-1), max=1.0)
    )


@torch.jit.script
def local_to_world_space(pos_offset_local: torch.Tensor, pose_global: torch.Tensor):
    """ Convert a point from the local frame to the global frame
    Args:
        pos_offset_local: Point in local frame. Shape: [N, 3]
        pose_global: The spatial pose of this point. Shape: [N, 7]
    Returns:
        Position in the global frame. Shape: [N, 3]
    """
    quat_pos_local = torch.cat(
        [pos_offset_local, torch.zeros(pos_offset_local.shape[0], 1, dtype=torch.float32, device=pos_offset_local.device)],
        dim=-1
    )
    quat_global = pose_global[:, 3:7]
    quat_global_conj = quat_conjugate(quat_global)
    pos_offset_global = quat_mul(quat_global, quat_mul(quat_pos_local, quat_global_conj))[:, 0:3]

    result_pos_gloal = pos_offset_global + pose_global[:, 0:3]

    return result_pos_gloal

# NB: do not make this function jit, since it is passed around as an argument.
[docs]def normalise_quat_in_pose(pose): """Takes a pose and normalises the quaternion portion of it. Args: pose: shape N, 7 Returns: Pose with normalised quat. Shape N, 7 """ pos = pose[:, 0:3] quat = pose[:, 3:7] quat /= torch.norm(quat, dim=-1, p=2).reshape(-1, 1) return torch.cat([pos, quat], dim=-1)
@torch.jit.script def my_quat_rotate(q, v): shape = q.shape q_w = q[:, -1] q_vec = q[:, :3] a = v * (2.0 * q_w ** 2 - 1.0).unsqueeze(-1) b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0 c = q_vec * \ torch.bmm(q_vec.view(shape[0], 1, 3), v.view( shape[0], 3, 1)).squeeze(-1) * 2.0 return a + b + c @torch.jit.script def quat_to_angle_axis(q): # type: (Tensor) -> Tuple[Tensor, Tensor] # computes axis-angle representation from quaternion q # q must be normalized min_theta = 1e-5 qx, qy, qz, qw = 0, 1, 2, 3 sin_theta = torch.sqrt(1 - q[..., qw] * q[..., qw]) angle = 2 * torch.acos(q[..., qw]) angle = normalize_angle(angle) sin_theta_expand = sin_theta.unsqueeze(-1) axis = q[..., qx:qw] / sin_theta_expand mask = sin_theta > min_theta default_axis = torch.zeros_like(axis) default_axis[..., -1] = 1 angle = torch.where(mask, angle, torch.zeros_like(angle)) mask_expand = mask.unsqueeze(-1) axis = torch.where(mask_expand, axis, default_axis) return angle, axis @torch.jit.script def angle_axis_to_exp_map(angle, axis): # type: (Tensor, Tensor) -> Tensor # compute exponential map from axis-angle angle_expand = angle.unsqueeze(-1) exp_map = angle_expand * axis return exp_map @torch.jit.script def quat_to_exp_map(q): # type: (Tensor) -> Tensor # compute exponential map from quaternion # q must be normalized angle, axis = quat_to_angle_axis(q) exp_map = angle_axis_to_exp_map(angle, axis) return exp_map @torch.jit.script def quat_to_tan_norm(q): # type: (Tensor) -> Tensor # represents a rotation using the tangent and normal vectors ref_tan = torch.zeros_like(q[..., 0:3]) ref_tan[..., 0] = 1 tan = my_quat_rotate(q, ref_tan) ref_norm = torch.zeros_like(q[..., 0:3]) ref_norm[..., -1] = 1 norm = my_quat_rotate(q, ref_norm) norm_tan = torch.cat([tan, norm], dim=len(tan.shape) - 1) return norm_tan @torch.jit.script def euler_xyz_to_exp_map(roll, pitch, yaw): # type: (Tensor, Tensor, Tensor) -> Tensor q = quat_from_euler_xyz(roll, pitch, yaw) exp_map = quat_to_exp_map(q) return exp_map @torch.jit.script def exp_map_to_angle_axis(exp_map): min_theta = 1e-5 angle = torch.norm(exp_map, dim=-1) angle_exp = torch.unsqueeze(angle, dim=-1) axis = exp_map / angle_exp angle = normalize_angle(angle) default_axis = torch.zeros_like(exp_map) default_axis[..., -1] = 1 mask = angle > min_theta angle = torch.where(mask, angle, torch.zeros_like(angle)) mask_expand = mask.unsqueeze(-1) axis = torch.where(mask_expand, axis, default_axis) return angle, axis @torch.jit.script def exp_map_to_quat(exp_map): angle, axis = exp_map_to_angle_axis(exp_map) q = quat_from_angle_axis(angle, axis) return q @torch.jit.script def slerp(q0, q1, t): # type: (Tensor, Tensor, Tensor) -> Tensor qx, qy, qz, qw = 0, 1, 2, 3 cos_half_theta = q0[..., qw] * q1[..., qw] \ + q0[..., qx] * q1[..., qx] \ + q0[..., qy] * q1[..., qy] \ + q0[..., qz] * q1[..., qz] neg_mask = cos_half_theta < 0 q1 = q1.clone() q1[neg_mask] = -q1[neg_mask] cos_half_theta = torch.abs(cos_half_theta) cos_half_theta = torch.unsqueeze(cos_half_theta, dim=-1) half_theta = torch.acos(cos_half_theta); sin_half_theta = torch.sqrt(1.0 - cos_half_theta * cos_half_theta); ratioA = torch.sin((1 - t) * half_theta) / sin_half_theta; ratioB = torch.sin(t * half_theta) / sin_half_theta; new_q_x = ratioA * q0[..., qx:qx+1] + ratioB * q1[..., qx:qx+1] new_q_y = ratioA * q0[..., qy:qy+1] + ratioB * q1[..., qy:qy+1] new_q_z = ratioA * q0[..., qz:qz+1] + ratioB * q1[..., qz:qz+1] new_q_w = ratioA * q0[..., qw:qw+1] + ratioB * q1[..., qw:qw+1] cat_dim = len(new_q_w.shape) - 1 new_q = torch.cat([new_q_x, new_q_y, new_q_z, new_q_w], dim=cat_dim) new_q = torch.where(torch.abs(sin_half_theta) < 0.001, 0.5 * q0 + 0.5 * q1, new_q) new_q = torch.where(torch.abs(cos_half_theta) >= 1, q0, new_q) return new_q @torch.jit.script def calc_heading(q): # type: (Tensor) -> Tensor # calculate heading direction from quaternion # the heading is the direction on the xy plane # q must be normalized ref_dir = torch.zeros_like(q[..., 0:3]) ref_dir[..., 0] = 1 rot_dir = my_quat_rotate(q, ref_dir) heading = torch.atan2(rot_dir[..., 1], rot_dir[..., 0]) return heading @torch.jit.script def calc_heading_quat(q): # type: (Tensor) -> Tensor # calculate heading rotation from quaternion # the heading is the direction on the xy plane # q must be normalized heading = calc_heading(q) axis = torch.zeros_like(q[..., 0:3]) axis[..., 2] = 1 heading_q = quat_from_angle_axis(heading, axis) return heading_q @torch.jit.script def calc_heading_quat_inv(q): # type: (Tensor) -> Tensor # calculate heading rotation from quaternion # the heading is the direction on the xy plane # q must be normalized heading = calc_heading(q) axis = torch.zeros_like(q[..., 0:3]) axis[..., 2] = 1 heading_q = quat_from_angle_axis(-heading, axis) return heading_q # EOF