rofunc.simulator.src.projectiles#
Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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1. Projectiles Example#
An example which shows how to spawn and move assets, illustrates collision filtering, and how to use the viewer to interact with the physics simulation.
2. Module Contents#
2.1. Data#
2.2. API#
- rofunc.simulator.src.projectiles.gym = None#
- rofunc.simulator.src.projectiles.args = None#
- rofunc.simulator.src.projectiles.sim_params = None#
- rofunc.simulator.src.projectiles.sim = None#
- rofunc.simulator.src.projectiles.plane_params = None#
- rofunc.simulator.src.projectiles.viewer = None#
- rofunc.simulator.src.projectiles.asset_root = '../assets'#
- rofunc.simulator.src.projectiles.asset_file = 'mjcf/nv_ant.xml'#
- rofunc.simulator.src.projectiles.asset_options = None#
- rofunc.simulator.src.projectiles.asset = None#
- rofunc.simulator.src.projectiles.num_envs = None#
- rofunc.simulator.src.projectiles.num_per_row = None#
- rofunc.simulator.src.projectiles.spacing = 2.0#
- rofunc.simulator.src.projectiles.envs = []#
- rofunc.simulator.src.projectiles.actor_handles = []#
- rofunc.simulator.src.projectiles.proj_env = None#
- rofunc.simulator.src.projectiles.proj_asset_options = None#
- rofunc.simulator.src.projectiles.proj_asset = None#
- rofunc.simulator.src.projectiles.projectiles = []#
- rofunc.simulator.src.projectiles.initial_state = None#
- rofunc.simulator.src.projectiles.proj_index = 0#