rofunc.simulator.src.projectiles#

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1.  Projectiles Example#

An example which shows how to spawn and move assets, illustrates collision filtering, and how to use the viewer to interact with the physics simulation.

2.  Module Contents#

2.1.  Data#

gym

args

sim_params

sim

plane_params

viewer

asset_root

asset_file

asset_options

asset

num_envs

num_per_row

spacing

envs

actor_handles

proj_env

proj_asset_options

proj_asset

projectiles

initial_state

proj_index

2.2.  API#

rofunc.simulator.src.projectiles.gym = None#
rofunc.simulator.src.projectiles.args = None#
rofunc.simulator.src.projectiles.sim_params = None#
rofunc.simulator.src.projectiles.sim = None#
rofunc.simulator.src.projectiles.plane_params = None#
rofunc.simulator.src.projectiles.viewer = None#
rofunc.simulator.src.projectiles.asset_root = '../assets'#
rofunc.simulator.src.projectiles.asset_file = 'mjcf/nv_ant.xml'#
rofunc.simulator.src.projectiles.asset_options = None#
rofunc.simulator.src.projectiles.asset = None#
rofunc.simulator.src.projectiles.num_envs = None#
rofunc.simulator.src.projectiles.num_per_row = None#
rofunc.simulator.src.projectiles.spacing = 2.0#
rofunc.simulator.src.projectiles.envs = []#
rofunc.simulator.src.projectiles.actor_handles = []#
rofunc.simulator.src.projectiles.proj_env = None#
rofunc.simulator.src.projectiles.proj_asset_options = None#
rofunc.simulator.src.projectiles.proj_asset = None#
rofunc.simulator.src.projectiles.projectiles = []#
rofunc.simulator.src.projectiles.initial_state = None#
rofunc.simulator.src.projectiles.proj_index = 0#