rofunc.simulator.src.graphics#

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1.  Isaac Gym Graphics Example#

This example demonstrates the use of several graphics operations of Isaac Gym, including the following - Load Textures / Create Textures from Buffer - Apply Textures to rigid bodies - Create Camera Sensors

  • Static location camera sensors

  • Camera sensors attached to a rigid body

  • Retrieve different types of camera images

Requires Pillow (formerly PIL) to write images from python. Use pip install pillow

to get Pillow.

2.  Module Contents#

2.1.  Data#

gym

args

sim_params

sim

plane_params

num_envs

spacing

env_lower

env_upper

repeat_assets

asset_files

asset_root

assets

texture_files

texture_handles

tex_dim

noise_texture

grayscale_noise

actor_handles

envs

camera_handles

textures_applied

frame_count

2.2.  API#

rofunc.simulator.src.graphics.gym = None#
rofunc.simulator.src.graphics.args = None#
rofunc.simulator.src.graphics.sim_params = None#
rofunc.simulator.src.graphics.sim = None#
rofunc.simulator.src.graphics.plane_params = None#
rofunc.simulator.src.graphics.num_envs = 8#
rofunc.simulator.src.graphics.spacing = 2.0#
rofunc.simulator.src.graphics.env_lower = None#
rofunc.simulator.src.graphics.env_upper = None#
rofunc.simulator.src.graphics.repeat_assets = 8#
rofunc.simulator.src.graphics.asset_files = []#
rofunc.simulator.src.graphics.asset_root = '../assets'#
rofunc.simulator.src.graphics.assets = []#
rofunc.simulator.src.graphics.texture_files = None#
rofunc.simulator.src.graphics.texture_handles = []#
rofunc.simulator.src.graphics.tex_dim = 128#
rofunc.simulator.src.graphics.noise_texture = None#
rofunc.simulator.src.graphics.grayscale_noise = None#
rofunc.simulator.src.graphics.actor_handles = [[]]#
rofunc.simulator.src.graphics.envs = []#
rofunc.simulator.src.graphics.camera_handles = [[]]#
rofunc.simulator.src.graphics.textures_applied = 0#
rofunc.simulator.src.graphics.frame_count = 0#