rofunc.simulator.src.body_physics_props#

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1.  Body physics properties example#

An example that demonstrates how to load rigid body, update its properties and apply various actions. Specifically, there are three scenarios that presents the following: - Load rigid body asset with varying properties - Modify body shape properties - Modify body visual properties - Apply body force - Apply body linear velocity

2.  Module Contents#

2.1.  Data#

gym

args

sim_params

sim

viewer

plane_params

num_envs

spacing

env_lower

env_upper

envs

box_handles

actor_handles

box_size

box_densities

asset_options

asset_capsule

asset_root

asset_file

asset_ball

asset_box

cam_pos

cam_target

2.2.  API#

rofunc.simulator.src.body_physics_props.gym = None#
rofunc.simulator.src.body_physics_props.args = None#
rofunc.simulator.src.body_physics_props.sim_params = None#
rofunc.simulator.src.body_physics_props.sim = None#
rofunc.simulator.src.body_physics_props.viewer = None#
rofunc.simulator.src.body_physics_props.plane_params = None#
rofunc.simulator.src.body_physics_props.num_envs = 3#
rofunc.simulator.src.body_physics_props.spacing = 1.8#
rofunc.simulator.src.body_physics_props.env_lower = None#
rofunc.simulator.src.body_physics_props.env_upper = None#
rofunc.simulator.src.body_physics_props.envs = []#
rofunc.simulator.src.body_physics_props.box_handles = []#
rofunc.simulator.src.body_physics_props.actor_handles = []#
rofunc.simulator.src.body_physics_props.box_size = 0.2#
rofunc.simulator.src.body_physics_props.box_densities = [8.0, 32.0, 1024.0]#
rofunc.simulator.src.body_physics_props.asset_options = None#
rofunc.simulator.src.body_physics_props.asset_capsule = None#
rofunc.simulator.src.body_physics_props.asset_root = '../assets'#
rofunc.simulator.src.body_physics_props.asset_file = 'urdf/ball.urdf'#
rofunc.simulator.src.body_physics_props.asset_ball = None#
rofunc.simulator.src.body_physics_props.asset_box = None#
rofunc.simulator.src.body_physics_props.cam_pos = None#
rofunc.simulator.src.body_physics_props.cam_target = None#