rofunc.simulator.src.graphics_materials#

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1.  Assimp Loading#

  • Loads a handful of MJCF and URDF assets using assimp to load their meshes

  • Demonstrates the usage of use_mesh_materials to override materials specified in asset files with mesh textures/materials

2.  Module Contents#

2.1.  Classes#

AssetDesc

2.2.  Data#

asset_descriptors

args

gym

sim_params

sim

plane_params

viewer

asset_root

assets

num_per_row

spacing

env_lower

env_upper

cam_pos

cam_target

envs

actor_handles

2.3.  API#

class rofunc.simulator.src.graphics_materials.AssetDesc(file_name, flip_visual_attachments=False, mesh_normal_mode=gymapi.FROM_ASSET)#

Initialization

rofunc.simulator.src.graphics_materials.asset_descriptors = None#
rofunc.simulator.src.graphics_materials.args = None#
rofunc.simulator.src.graphics_materials.gym = None#
rofunc.simulator.src.graphics_materials.sim_params = None#
rofunc.simulator.src.graphics_materials.sim = None#
rofunc.simulator.src.graphics_materials.plane_params = None#
rofunc.simulator.src.graphics_materials.viewer = None#
rofunc.simulator.src.graphics_materials.asset_root = '../assets'#
rofunc.simulator.src.graphics_materials.assets = []#
rofunc.simulator.src.graphics_materials.num_per_row = 2#
rofunc.simulator.src.graphics_materials.spacing = 1#
rofunc.simulator.src.graphics_materials.env_lower = None#
rofunc.simulator.src.graphics_materials.env_upper = None#
rofunc.simulator.src.graphics_materials.cam_pos = None#
rofunc.simulator.src.graphics_materials.cam_target = None#
rofunc.simulator.src.graphics_materials.envs = []#
rofunc.simulator.src.graphics_materials.actor_handles = []#