rofunc.simulator.src.graphics_materials#
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1. Assimp Loading#
Loads a handful of MJCF and URDF assets using assimp to load their meshes
Demonstrates the usage of use_mesh_materials to override materials specified in asset files with mesh textures/materials
2. Module Contents#
2.1. Classes#
2.2. Data#
2.3. API#
- class rofunc.simulator.src.graphics_materials.AssetDesc(file_name, flip_visual_attachments=False, mesh_normal_mode=gymapi.FROM_ASSET)#
Initialization
- rofunc.simulator.src.graphics_materials.asset_descriptors = None#
- rofunc.simulator.src.graphics_materials.args = None#
- rofunc.simulator.src.graphics_materials.gym = None#
- rofunc.simulator.src.graphics_materials.sim_params = None#
- rofunc.simulator.src.graphics_materials.sim = None#
- rofunc.simulator.src.graphics_materials.plane_params = None#
- rofunc.simulator.src.graphics_materials.viewer = None#
- rofunc.simulator.src.graphics_materials.asset_root = '../assets'#
- rofunc.simulator.src.graphics_materials.assets = []#
- rofunc.simulator.src.graphics_materials.num_per_row = 2#
- rofunc.simulator.src.graphics_materials.spacing = 1#
- rofunc.simulator.src.graphics_materials.env_lower = None#
- rofunc.simulator.src.graphics_materials.env_upper = None#
- rofunc.simulator.src.graphics_materials.cam_pos = None#
- rofunc.simulator.src.graphics_materials.cam_target = None#
- rofunc.simulator.src.graphics_materials.envs = []#
- rofunc.simulator.src.graphics_materials.actor_handles = []#