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CURI cube pick#
Use Jacobian matrix and inverse kinematics control of curi robot to pick up a box. Damped Least Squares method from: https://www.math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/iksurvey.pdf
from isaacgym import gymapi
from isaacgym import gymutil
from isaacgym import gymtorch
from isaacgym.torch_utils import *
import math
import numpy as np
import torch
import random
import time
DOF = 25
def quat_axis(q, axis=0):
basis_vec = torch.zeros(q.shape[0], 3, device=q.device)
basis_vec[:, axis] = 1
return quat_rotate(q, basis_vec)
def orientation_error(desired, current):
cc = quat_conjugate(current)
q_r = quat_mul(desired, cc)
return q_r[:, 0:3] * torch.sign(q_r[:, 3]).unsqueeze(-1)
def cube_grasping_yaw(q, corners):
""" returns horizontal rotation required to grasp cube """
rc = quat_rotate(q, corners)
yaw = (torch.atan2(rc[:, 1], rc[:, 0]) - 0.25 * math.pi) % (0.5 * math.pi)
theta = 0.5 * yaw
w = theta.cos()
x = torch.zeros_like(w)
y = torch.zeros_like(w)
z = theta.sin()
yaw_quats = torch.stack([x, y, z, w], dim=-1)
return yaw_quats
def control_ik(dpose):
global damping, j_eef, num_envs
# solve damped least squares
j_eef_T = torch.transpose(j_eef, 1, 2)
lmbda = torch.eye(6, device=device) * (damping ** 2)
u = (j_eef_T @ torch.inverse(j_eef @ j_eef_T + lmbda) @ dpose).view(num_envs, 7)
return u
def control_osc(dpose):
global kp, kd, kp_null, kd_null, default_dof_pos_tensor, mm, j_eef, num_envs, dof_pos, dof_vel, hand_vel
mm_inv = torch.inverse(mm)
m_eef_inv = j_eef @ mm_inv @ torch.transpose(j_eef, 1, 2)
m_eef = torch.inverse(m_eef_inv)
u = torch.transpose(j_eef, 1, 2) @ m_eef @ (
kp * dpose - kd * hand_vel.unsqueeze(-1))
# Nullspace control torques `u_null` prevents large changes in joint configuration
# They are added into the nullspace of OSC so that the end effector orientation remains constant
# roboticsproceedings.org/rss07/p31.pdf
j_eef_inv = m_eef @ j_eef @ mm_inv
u_null = kd_null * -dof_vel + kp_null * (
(default_dof_pos_tensor.view(1, -1, 1) - dof_pos + np.pi) % (2 * np.pi) - np.pi)
u_null = u_null[:, 7:14]
u_null = mm @ u_null
u += (torch.eye(7, device=device).unsqueeze(0) - torch.transpose(j_eef, 1, 2) @ j_eef_inv) @ u_null
return u.squeeze(-1)
# set random seed
np.random.seed(42)
torch.set_printoptions(precision=4, sci_mode=False)
# acquire gym interface
gym = gymapi.acquire_gym()
# parse arguments
# Add custom arguments
custom_parameters = [
{"name": "--controller", "type": str, "default": "osc",
"help": "Controller to use for curi. Options are {ik, osc}"},
{"name": "--num_envs", "type": int, "default": 1, "help": "Number of environments to create"},
]
args = gymutil.parse_arguments(
description="curi Jacobian Inverse Kinematics (IK) + Operational Space Control (OSC) Example",
custom_parameters=custom_parameters,
)
# Grab controller
controller = args.controller
assert controller in {"ik", "osc"}, f"Invalid controller specified -- options are (ik, osc). Got: {controller}"
# set torch device
device = args.sim_device if args.use_gpu_pipeline else 'cpu'
# configure sim
sim_params = gymapi.SimParams()
sim_params.up_axis = gymapi.UP_AXIS_Z
sim_params.gravity = gymapi.Vec3(0.0, 0.0, -9.8)
sim_params.dt = 1.0 / 60.0
sim_params.substeps = 2
sim_params.use_gpu_pipeline = args.use_gpu_pipeline
if args.physics_engine == gymapi.SIM_PHYSX:
sim_params.physx.solver_type = 1
sim_params.physx.num_position_iterations = 8
sim_params.physx.num_velocity_iterations = 1
sim_params.physx.rest_offset = 0.0
sim_params.physx.contact_offset = 0.001
sim_params.physx.friction_offset_threshold = 0.001
sim_params.physx.friction_correlation_distance = 0.0005
sim_params.physx.num_threads = args.num_threads
sim_params.physx.use_gpu = args.use_gpu
else:
raise Exception("This example can only be used with PhysX")
# Set controller parameters
# IK params
damping = 0.05
# OSC params
kp = 150.
kd = 2.0 * np.sqrt(kp)
kp_null = 10.
kd_null = 2.0 * np.sqrt(kp_null)
# create sim
sim = gym.create_sim(args.compute_device_id, args.graphics_device_id, args.physics_engine, sim_params)
if sim is None:
raise Exception("Failed to create sim")
# create viewer
viewer = gym.create_viewer(sim, gymapi.CameraProperties())
if viewer is None:
raise Exception("Failed to create viewer")
asset_root = "../assets"
# create table asset
table_dims = gymapi.Vec3(0.6, 2.5, 0.5)
asset_options = gymapi.AssetOptions()
asset_options.fix_base_link = True
table_asset = gym.create_box(sim, table_dims.x, table_dims.y, table_dims.z, asset_options)
# create box asset
box_size = 0.045
asset_options = gymapi.AssetOptions()
box_asset = gym.create_box(sim, box_size, box_size, box_size, asset_options)
# load curi asset
curi_asset_file = "urdf/curi/urdf/curi_isaacgym.urdf"
asset_options = gymapi.AssetOptions()
asset_options.armature = 0.01
asset_options.fix_base_link = True
asset_options.disable_gravity = True
asset_options.flip_visual_attachments = True
curi_asset = gym.load_asset(sim, asset_root, curi_asset_file, asset_options)
# configure curi dofs
curi_dof_props = gym.get_asset_dof_properties(curi_asset)
curi_lower_limits = curi_dof_props["lower"]
curi_upper_limits = curi_dof_props["upper"]
curi_ranges = curi_upper_limits - curi_lower_limits
curi_mids = 0.3 * (curi_upper_limits + curi_lower_limits)
# use position drive for all dofs
if controller == "ik":
curi_dof_props["driveMode"][7:].fill(gymapi.DOF_MODE_POS)
curi_dof_props["stiffness"][7:].fill(300.0)
curi_dof_props["damping"][7:].fill(80.0)
else: # osc
curi_dof_props["driveMode"][7:].fill(gymapi.DOF_MODE_EFFORT)
curi_dof_props["stiffness"][7:].fill(0.0)
curi_dof_props["damping"][7:].fill(0.0)
# grippers
curi_dof_props["driveMode"][14:16].fill(gymapi.DOF_MODE_POS)
curi_dof_props["stiffness"][14:16].fill(800.0)
curi_dof_props["damping"][14:16].fill(40.0)
curi_dof_props["driveMode"][23:25].fill(gymapi.DOF_MODE_POS)
curi_dof_props["stiffness"][23:25].fill(800.0)
curi_dof_props["damping"][23:25].fill(40.0)
# default dof states and position targets
curi_num_dofs = gym.get_asset_dof_count(curi_asset)
default_dof_pos = np.zeros(curi_num_dofs, dtype=np.float32)
default_dof_pos[7:] = curi_mids[7:]
# grippers open
default_dof_pos[14:16] = curi_upper_limits[14:16]
default_dof_pos[23:25] = curi_upper_limits[23:25]
default_dof_state = np.zeros(curi_num_dofs, gymapi.DofState.dtype)
default_dof_state["pos"] = default_dof_pos
# send to torch
default_dof_pos_tensor = to_torch(default_dof_pos, device=device)
# get link index of panda hand, which we will use as end effector
curi_link_dict = gym.get_asset_rigid_body_dict(curi_asset)
curi_hand_index = curi_link_dict["panda_left_hand"]
# configure env grid
num_envs = args.num_envs
num_per_row = int(math.sqrt(num_envs))
spacing = 1.0
env_lower = gymapi.Vec3(-spacing, -spacing, 0.0)
env_upper = gymapi.Vec3(spacing, spacing, spacing)
print("Creating %d environments" % num_envs)
curi_pose = gymapi.Transform()
curi_pose.p = gymapi.Vec3(0, 0, 0)
table_pose = gymapi.Transform()
table_pose.p = gymapi.Vec3(1, 0.0, 0.5 * table_dims.z)
box_pose = gymapi.Transform()
envs = []
box_idxs = []
hand_idxs = []
init_pos_list = []
init_rot_list = []
# add ground plane
plane_params = gymapi.PlaneParams()
plane_params.normal = gymapi.Vec3(0, 0, 1)
gym.add_ground(sim, plane_params)
for i in range(num_envs):
# create env
env = gym.create_env(sim, env_lower, env_upper, num_per_row)
envs.append(env)
# add table
table_handle = gym.create_actor(env, table_asset, table_pose, "table", i, 0)
# add box
box_pose.p.x = table_pose.p.x + np.random.uniform(-0.2, 0.1)
box_pose.p.y = table_pose.p.y + np.random.uniform(-0.3, 0.3)
box_pose.p.z = table_dims.z + 0.5 * box_size
box_pose.r = gymapi.Quat.from_axis_angle(gymapi.Vec3(0, 0, 1), np.random.uniform(-math.pi, math.pi))
box_handle = gym.create_actor(env, box_asset, box_pose, "box", i, 0)
color = gymapi.Vec3(np.random.uniform(0, 1), np.random.uniform(0, 1), np.random.uniform(0, 1))
gym.set_rigid_body_color(env, box_handle, 0, gymapi.MESH_VISUAL_AND_COLLISION, color)
# get global index of box in rigid body state tensor
box_idx = gym.get_actor_rigid_body_index(env, box_handle, 0, gymapi.DOMAIN_SIM)
box_idxs.append(box_idx)
# add curi
curi_handle = gym.create_actor(env, curi_asset, curi_pose, "curi", i, 2)
# set dof properties
gym.set_actor_dof_properties(env, curi_handle, curi_dof_props)
# set initial dof states
gym.set_actor_dof_states(env, curi_handle, default_dof_state, gymapi.STATE_ALL)
# set initial position targets
gym.set_actor_dof_position_targets(env, curi_handle, default_dof_pos)
# get inital hand pose
hand_handle = gym.find_actor_rigid_body_handle(env, curi_handle, "panda_left_hand")
hand_pose = gym.get_rigid_transform(env, hand_handle)
init_pos_list.append([hand_pose.p.x, hand_pose.p.y, hand_pose.p.z])
init_rot_list.append([hand_pose.r.x, hand_pose.r.y, hand_pose.r.z, hand_pose.r.w])
# get global index of hand in rigid body state tensor
hand_idx = gym.find_actor_rigid_body_index(env, curi_handle, "panda_left_hand", gymapi.DOMAIN_SIM)
hand_idxs.append(hand_idx)
# point camera at middle env
cam_pos = gymapi.Vec3(4, 3, 2)
cam_target = gymapi.Vec3(-4, -3, 0)
middle_env = envs[num_envs // 2 + num_per_row // 2]
gym.viewer_camera_look_at(viewer, middle_env, cam_pos, cam_target)
# ==== prepare tensors =====
# from now on, we will use the tensor API that can run on CPU or GPU
gym.prepare_sim(sim)
# initial hand position and orientation tensors
init_pos = torch.Tensor(init_pos_list).view(num_envs, 3).to(device)
init_rot = torch.Tensor(init_rot_list).view(num_envs, 4).to(device)
# hand orientation for grasping
down_q = torch.stack(num_envs * [torch.tensor([1.0, 0.0, 0.0, 0.0])]).to(device).view((num_envs, 4))
# box corner coords, used to determine grasping yaw
box_half_size = 0.5 * box_size
corner_coord = torch.Tensor([box_half_size, box_half_size, box_half_size])
corners = torch.stack(num_envs * [corner_coord]).to(device)
# downard axis
down_dir = torch.Tensor([0, 0, -1]).to(device).view(1, 3)
# get jacobian tensor
# for fixed-base curi, tensor has shape (num envs, 10, 6, 9)
_jacobian = gym.acquire_jacobian_tensor(sim, "curi")
jacobian = gymtorch.wrap_tensor(_jacobian)
# jacobian entries corresponding to curi hand
j_eef = jacobian[:, curi_hand_index - 1, :, 7:14]
# get mass matrix tensor
_massmatrix = gym.acquire_mass_matrix_tensor(sim, "curi")
mm = gymtorch.wrap_tensor(_massmatrix)
mm = mm[:, 7:14, 7:14] # only need elements corresponding to the curi arm
# get rigid body state tensor
_rb_states = gym.acquire_rigid_body_state_tensor(sim)
rb_states = gymtorch.wrap_tensor(_rb_states)
# get dof state tensor
_dof_states = gym.acquire_dof_state_tensor(sim)
dof_states = gymtorch.wrap_tensor(_dof_states)
dof_pos = dof_states[:, 0].view(num_envs, DOF, 1)
dof_vel = dof_states[:, 1].view(num_envs, DOF, 1)
# Create a tensor noting whether the hand should return to the initial position
hand_restart = torch.full([num_envs], False, dtype=torch.bool).to(device)
# Set action tensors
pos_action = torch.zeros_like(dof_pos).squeeze(-1)
effort_action = torch.zeros_like(pos_action)
# simulation loop
while not gym.query_viewer_has_closed(viewer):
# step the physics
gym.simulate(sim)
gym.fetch_results(sim, True)
# refresh tensors
gym.refresh_rigid_body_state_tensor(sim)
gym.refresh_dof_state_tensor(sim)
gym.refresh_jacobian_tensors(sim)
gym.refresh_mass_matrix_tensors(sim)
box_pos = rb_states[box_idxs, :3]
box_rot = rb_states[box_idxs, 3:7]
hand_pos = rb_states[hand_idxs, :3]
hand_rot = rb_states[hand_idxs, 3:7]
hand_vel = rb_states[hand_idxs, 7:]
to_box = box_pos - hand_pos
box_dist = torch.norm(to_box, dim=-1).unsqueeze(-1)
box_dir = to_box / box_dist
box_dot = box_dir @ down_dir.view(3, 1)
# how far the hand should be from box for grasping
grasp_offset = 0.11 if controller == "ik" else 0.10
# determine if we're holding the box (grippers are closed and box is near)
gripper_sep = dof_pos[:, 14] + dof_pos[:, 15]
gripped = (gripper_sep < 0.045) & (box_dist < grasp_offset + 0.5 * box_size)
yaw_q = cube_grasping_yaw(box_rot, corners)
box_yaw_dir = quat_axis(yaw_q, 0)
hand_yaw_dir = quat_axis(hand_rot, 0)
yaw_dot = torch.bmm(box_yaw_dir.view(num_envs, 1, 3), hand_yaw_dir.view(num_envs, 3, 1)).squeeze(-1)
# determine if we have reached the initial position; if so allow the hand to start moving to the box
to_init = init_pos - hand_pos
init_dist = torch.norm(to_init, dim=-1)
hand_restart = (hand_restart & (init_dist > 0.02)).squeeze(-1)
return_to_start = (hand_restart | gripped.squeeze(-1)).unsqueeze(-1)
# if hand is above box, descend to grasp offset
# otherwise, seek a position above the box
above_box = ((box_dot >= 0.99) & (yaw_dot >= 0.95) & (box_dist < grasp_offset * 3)).squeeze(-1)
grasp_pos = box_pos.clone()
grasp_pos[:, 2] = torch.where(above_box, box_pos[:, 2] + grasp_offset, box_pos[:, 2] + grasp_offset * 2.5)
# compute goal position and orientation
goal_pos = torch.where(return_to_start, init_pos, grasp_pos)
goal_rot = torch.where(return_to_start, init_rot, quat_mul(down_q, quat_conjugate(yaw_q)))
# compute position and orientation error
pos_err = goal_pos - hand_pos
orn_err = orientation_error(goal_rot, hand_rot)
dpose = torch.cat([pos_err, orn_err], -1).unsqueeze(-1)
import rofunc as rf
rf.logger.beauty_print("pos_err: {}".format(pos_err), type="info")
rf.logger.beauty_print("orn_err: {}".format(orn_err), type="info")
# Deploy control based on type
if controller == "ik":
pos_action[:, 7:14] = dof_pos.squeeze(-1)[:, 7:14] + control_ik(dpose)
else: # osc
effort_action[:, 7:14] = control_osc(dpose)
# gripper actions depend on distance between hand and box
close_gripper = (box_dist < grasp_offset + 0.02) | gripped
# always open the gripper above a certain height, dropping the box and restarting from the beginning
hand_restart = hand_restart | (box_pos[:, 2] > 0.6)
keep_going = torch.logical_not(hand_restart)
close_gripper = close_gripper & keep_going.unsqueeze(-1)
grip_acts = torch.where(close_gripper, torch.Tensor([[0., 0.]] * num_envs).to(device),
torch.Tensor([[0.04, 0.04]] * num_envs).to(device))
pos_action[:, 14:16] = grip_acts
# Deploy actions
gym.set_dof_position_target_tensor(sim, gymtorch.unwrap_tensor(pos_action))
gym.set_dof_actuation_force_tensor(sim, gymtorch.unwrap_tensor(effort_action))
# update viewer
gym.step_graphics(sim)
gym.draw_viewer(viewer, sim, False)
gym.sync_frame_time(sim)
# cleanup
gym.destroy_viewer(viewer)
gym.destroy_sim(sim)
Total running time of the script: (0 minutes 0.000 seconds)