Source code for rofunc.simulator.curi_sim

#  Copyright (C) 2024, Junjia Liu
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#  This file is part of Rofunc.
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from typing import List

import matplotlib.pyplot as plt
import matplotlib
import numpy as np
from PIL import Image as Im

import rofunc as rf
from rofunc.simulator.base_sim import RobotSim
from rofunc.utils.logger.beauty_logger import beauty_print

import torch


[docs]def orientation_error(desired, current): from isaacgym.torch_utils import quat_conjugate, quat_mul cc = quat_conjugate(current) q_r = quat_mul(desired, cc) return q_r[0:3] * torch.sign(q_r[3]).unsqueeze(-1)
[docs]class CURISim(RobotSim): def __init__(self, args): super().__init__(args)
[docs] def setup_robot_dof_prop(self): from isaacgym import gymapi gym = self.gym envs = self.envs robot_asset = self.robot_asset robot_handles = self.robot_handles robot_dof_info = self.get_dof_info() self.left_arm_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "panda_left_joint" in key] self.right_arm_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "panda_right_joint" in key] self.summit_wheel_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "wheel_joint" in key] self.torso_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "torso" in key] self.left_gripper_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "panda_left_finger_joint" in key] self.right_gripper_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "panda_right_finger_joint" in key] self.left_softhand_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "left_qbhand" in key and "synergy" not in key and ( "knuckle" not in key or "thumb_knuckle" in key)] self.right_softhand_dof_indices = [value for key, value in robot_dof_info["dof_dict"].items() if "right_qbhand" in key and "synergy" not in key and ( "knuckle" not in key or "thumb_knuckle" in key)] if self.args.env.asset.assetFile in ["urdf/curi/urdf/curi_isaacgym_dual_arm.urdf", "urdf/curi/urdf/curi_isaacgym.urdf", "urdf/curi/urdf/curi_isaacgym_dual_arm_w_head.urdf"]: self.asset_arm_attracted_link = ["panda_left_hand", "panda_right_hand"] self.ee_type = "gripper" elif self.args.env.asset.assetFile in ["urdf/curi/urdf/curi_w_softhand_isaacgym.urdf"]: self.asset_arm_attracted_link = ["panda_left_link7", "panda_right_link7"] # 24, 71 self.ee_type = "softhand" self.synergy_action_matrix = np.array([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2]]) self.useful_right_qbhand_dof_index = sorted( [value for key, value in robot_dof_info["dof_dict"].items() if ("virtual" not in key) and ("index_knuckle" not in key) and ("middle_knuckle" not in key) and ("ring_knuckle" not in key) and ("little_knuckle" not in key) and ("synergy" not in key) and ( "right_qbhand" in key)]) self.useful_left_qbhand_dof_index = sorted( [value for key, value in robot_dof_info["dof_dict"].items() if ("virtual" not in key) and ("index_knuckle" not in key) and ("middle_knuckle" not in key) and ("ring_knuckle" not in key) and ("little_knuckle" not in key) and ("synergy" not in key) and ( "left_qbhand" in key)]) self.virtual2real_dof_index_map_dict = {value: robot_dof_info["dof_dict"][key.replace("_virtual", "")] for key, value in robot_dof_info["dof_dict"].items() if "virtual" in key} # configure robot dofs robot_dof_props = gym.get_asset_dof_properties(robot_asset) self.robot_lower_limits = robot_lower_limits = robot_dof_props["lower"] self.robot_upper_limits = robot_upper_limits = robot_dof_props["upper"] robot_ranges = robot_upper_limits - robot_lower_limits robot_mids = 0.3 * (robot_upper_limits + robot_lower_limits) # use position drive for all dofs robot_dof_props["driveMode"][:].fill(gymapi.DOF_MODE_POS) robot_dof_props["stiffness"][:].fill(400.0) robot_dof_props["damping"][:].fill(40.0) # Wheels # robot_dof_props["driveMode"][self.summit_wheel_dof_indices] = gymapi.DOF_MODE_POS robot_dof_props["stiffness"][self.summit_wheel_dof_indices] = 400 * np.ones_like(self.summit_wheel_dof_indices) robot_dof_props["damping"][self.summit_wheel_dof_indices] = 40 * np.ones_like(self.summit_wheel_dof_indices) # Torso # robot_dof_props["driveMode"][self.torso_dof_indices].fill(gymapi.DOF_MODE_POS) robot_dof_props["stiffness"][self.torso_dof_indices] = 10000 * np.ones_like(self.torso_dof_indices) robot_dof_props["damping"][self.torso_dof_indices] = 180 * np.ones_like(self.torso_dof_indices) # Arms if self.robot_controller == "ik": robot_dof_props["driveMode"][self.left_arm_dof_indices] = 1 * np.ones_like(self.left_arm_dof_indices) robot_dof_props["stiffness"][self.left_arm_dof_indices] = 1000 * np.ones_like(self.left_arm_dof_indices) robot_dof_props["damping"][self.left_arm_dof_indices] = 100 * np.ones_like(self.left_arm_dof_indices) robot_dof_props["driveMode"][self.right_arm_dof_indices] = 1 * np.ones_like(self.right_arm_dof_indices) robot_dof_props["stiffness"][self.right_arm_dof_indices] = 1000 * np.ones_like(self.right_arm_dof_indices) robot_dof_props["damping"][self.right_arm_dof_indices] = 100 * np.ones_like(self.right_arm_dof_indices) else: # osc robot_dof_props["driveMode"][self.left_arm_dof_indices] = 3 * np.ones_like(self.left_arm_dof_indices) robot_dof_props["stiffness"][self.left_arm_dof_indices] = 0 * np.ones_like(self.left_arm_dof_indices) robot_dof_props["damping"][self.left_arm_dof_indices] = 0 * np.ones_like(self.left_arm_dof_indices) robot_dof_props["driveMode"][self.right_arm_dof_indices] = 3 * np.ones_like(self.right_arm_dof_indices) robot_dof_props["stiffness"][self.right_arm_dof_indices] = 0 * np.ones_like(self.right_arm_dof_indices) robot_dof_props["damping"][self.right_arm_dof_indices] = 0 * np.ones_like(self.right_arm_dof_indices) # grippers robot_dof_props["driveMode"][self.left_gripper_dof_indices] = 1 * np.ones_like(self.left_gripper_dof_indices) robot_dof_props["stiffness"][self.left_gripper_dof_indices] = 1000 * np.ones_like(self.left_gripper_dof_indices) robot_dof_props["damping"][self.left_gripper_dof_indices] = 40 * np.ones_like(self.left_gripper_dof_indices) robot_dof_props["driveMode"][self.right_gripper_dof_indices] = 1 * np.ones_like(self.right_gripper_dof_indices) robot_dof_props["stiffness"][self.right_gripper_dof_indices] = 1000 * np.ones_like( self.right_gripper_dof_indices) robot_dof_props["damping"][self.right_gripper_dof_indices] = 40 * np.ones_like(self.right_gripper_dof_indices) # softhands robot_dof_props["driveMode"][self.left_softhand_dof_indices] = 1 * np.ones_like(self.left_softhand_dof_indices) robot_dof_props["stiffness"][self.left_softhand_dof_indices] = 10 * np.ones_like(self.left_softhand_dof_indices) robot_dof_props["damping"][self.left_softhand_dof_indices] = 40 * np.ones_like(self.left_softhand_dof_indices) robot_dof_props["driveMode"][self.right_softhand_dof_indices] = 1 * np.ones_like( self.right_softhand_dof_indices) robot_dof_props["stiffness"][self.right_softhand_dof_indices] = 10 * np.ones_like( self.right_softhand_dof_indices) robot_dof_props["damping"][self.right_softhand_dof_indices] = 40 * np.ones_like(self.right_softhand_dof_indices) # default dof states and position targets robot_num_dofs = gym.get_asset_dof_count(robot_asset) default_dof_pos = np.zeros(robot_num_dofs, dtype=np.float32) default_dof_pos = robot_mids # grippers open default_dof_pos[self.left_gripper_dof_indices] = robot_upper_limits[self.left_gripper_dof_indices] default_dof_pos[self.right_gripper_dof_indices] = robot_upper_limits[self.right_gripper_dof_indices] # softhands open default_dof_pos[self.left_softhand_dof_indices] = robot_lower_limits[self.left_softhand_dof_indices] default_dof_pos[self.right_softhand_dof_indices] = robot_lower_limits[self.right_softhand_dof_indices] self.default_dof_pos = default_dof_pos default_dof_state = np.zeros(robot_num_dofs, gymapi.DofState.dtype) default_dof_state["pos"] = default_dof_pos # # send to torch # default_dof_pos_tensor = to_torch(default_dof_pos, device=device) for env, robot in zip(envs, robot_handles): # set dof properties gym.set_actor_dof_properties(env, robot, robot_dof_props) # set initial dof states gym.set_actor_dof_states(env, robot, default_dof_state, gymapi.STATE_ALL) # set initial position targets gym.set_actor_dof_position_targets(env, robot, default_dof_pos)
[docs] def add_head_embedded_camera(self, camera_props=None, attached_body=None, local_transform=None): from isaacgym import gymapi if camera_props is None: # Camera Sensor camera_props = gymapi.CameraProperties() camera_props.width = 1280 camera_props.height = 1280 if attached_body is None: attached_body = "head_link2" if local_transform is None: local_transform = gymapi.Transform() local_transform.p = gymapi.Vec3(0.12, 0, 0.18) if self.PlaygroundSim.up_axis == "Y": local_transform.r = gymapi.Quat.from_axis_angle(gymapi.Vec3(1, 0, 0), np.radians(90.0)) * \ gymapi.Quat.from_axis_angle(gymapi.Vec3(0, 0, 1), np.radians(-90.0)) elif self.PlaygroundSim.up_axis == "Z": local_transform.r = gymapi.Quat.from_axis_angle(gymapi.Vec3(1, 0, 0), np.radians(0.0)) self.add_body_attached_camera(camera_props, attached_body, local_transform)
[docs] def show(self, visual_obs_flag=False): """ Visualize the CURI robot :param visual_obs_flag: if True, show visual observation :param camera_props: If visual_obs_flag is True, use this camera_props to config the camera :param attached_body: If visual_obs_flag is True, use this to refer the body the camera attached to :param local_transform: If visual_obs_flag is True, use this local transform to adjust the camera pose """ if visual_obs_flag: # Setup a first-person camera embedded in CURI's head self.add_head_embedded_camera() super(CURISim, self).show(visual_obs_flag)
[docs] def update_robot(self, traj, attractor_handles, axes_geom, sphere_geom, index, verbose=True): from isaacgym import gymutil for i in range(self.num_envs): # Update attractor target from current franka state attractor_properties = self.gym.get_attractor_properties(self.envs[i], attractor_handles[i]) pose = attractor_properties.target # pose.p: (x, y, z), pose.r: (w, x, y, z) pose.p.x = traj[index, 0] pose.p.y = traj[index, 1] pose.p.z = traj[index, 2] pose.r.w = traj[index, 6] pose.r.x = traj[index, 3] pose.r.y = traj[index, 4] pose.r.z = traj[index, 5] self.gym.set_attractor_target(self.envs[i], attractor_handles[i], pose) if verbose: # Draw axes and sphere at attractor location gymutil.draw_lines(axes_geom, self.gym, self.viewer, self.envs[i], pose) gymutil.draw_lines(sphere_geom, self.gym, self.viewer, self.envs[i], pose)
[docs] def control_ik(self, dpose): damping = 0.1 # solve damped least squares j_eef_T = torch.transpose(self.j_eef, 1, 2) lmbda = (torch.eye(6) * (damping ** 2)) u = (j_eef_T @ torch.inverse(self.j_eef @ j_eef_T + lmbda) @ dpose).view(self.num_envs, 7) return u
[docs] def control_osc(self, dpose, hand_vel, massmatrix, dof_indices): kp = 1500. kd = 2.0 * np.sqrt(kp) kp_null = 10. kd_null = 2.0 * np.sqrt(kp_null) # default_dof_pos_tensor, mm, j_eef, num_envs, dof_pos, dof_vel, hand_vel mm_inv = torch.inverse(massmatrix) m_eef_inv = self.j_eef @ mm_inv @ torch.transpose(self.j_eef, 1, 2) m_eef = torch.inverse(m_eef_inv) u = torch.transpose(self.j_eef, 1, 2) @ m_eef @ ( kp * dpose - kd * hand_vel.unsqueeze(-1)) # Nullspace control torques `u_null` prevents large changes in joint configuration # They are added into the nullspace of OSC so that the end effector orientation remains constant # roboticsproceedings.org/rss07/p31.pdf j_eef_inv = m_eef @ self.j_eef @ mm_inv u_null = kd_null * -self.dof_vel + kp_null * ( (self.default_dof_pos_tensor.view(1, -1, 1) - self.dof_pos + np.pi) % (2 * np.pi) - np.pi) u_null = u_null[:, dof_indices] u_null = massmatrix @ u_null u += (torch.eye(7).unsqueeze(0) - torch.transpose(self.j_eef, 1, 2) @ j_eef_inv) @ u_null return u.squeeze(-1)
[docs] def run_traj(self, traj, attracted_rigid_bodies=None, update_freq=0.001, verbose=True, **kwargs): if attracted_rigid_bodies is None: attracted_rigid_bodies = self.asset_arm_attracted_link self.run_traj_multi_rigid_bodies(traj, attracted_rigid_bodies, update_freq=update_freq, verbose=verbose, **kwargs)
[docs] def run_traj_multi_rigid_bodies_with_interference(self, traj: List, intf_index: List, intf_mode: str, intf_forces=None, intf_torques=None, intf_joints: List = None, intf_efforts: np.ndarray = None, attracted_rigid_bodies: List = None, update_freq=0.001, save_name=None): """ Run the trajectory with multiple rigid bodies with interference, the default is to run the trajectory with the left and right hand of the CURI robot. Args: traj: a list of trajectories, each trajectory is a numpy array of shape (N, 7) intf_index: a list of the timing indices of the interference occurs intf_mode: the mode of the interference, ["actor_dof_efforts", "body_forces", "body_force_at_pos"] intf_forces: a tensor of shape (num_envs, num_bodies, 3), the interference forces applied to the bodies intf_torques: a tensor of shape (num_envs, num_bodies, 3), the interference torques applied to the bodies intf_joints: [list], e.g. ["panda_left_hand"] intf_efforts: array containing the efforts for all degrees of freedom of the actor. attracted_rigid_bodies: [list], e.g. ["panda_left_hand", "panda_right_hand"] update_freq: the frequency of updating the robot pose """ from isaacgym import gymapi from isaacgym import gymtorch import torch assert isinstance(traj, list) and len(traj) > 0, "The trajectory should be a list of numpy arrays" assert intf_mode in ["actor_dof_efforts", "body_forces", "body_force_at_pos"], \ "The interference mode should be one of ['actor_dof_efforts', 'body_forces', 'body_force_at_pos']" if attracted_rigid_bodies is None: attracted_rigid_bodies = self.asset_arm_attracted_link beauty_print('Execute multi rigid bodies trajectory with interference with the CURI simulator') device = self.args.sim_device if self.args.use_gpu_pipeline else 'cpu' num_bodies = self.get_num_bodies() if intf_forces is not None: assert intf_forces.shape == torch.Size( [self.num_envs, num_bodies, 3]), "The shape of forces should be (num_envs, num_bodies, 3)" intf_forces = intf_forces.to(device) if intf_torques is not None: assert intf_torques.shape == torch.Size( [self.num_envs, num_bodies, 3]), "The shape of torques should be (num_envs, num_bodies, 3)" intf_torques = intf_torques.to(device) # Create the attractor attracted_rigid_bodies, attractor_handles, axes_geoms, sphere_geoms = self._setup_attractors(traj, attracted_rigid_bodies) # Time to wait in seconds before moving robot next_curi_update_time = 1 index = 0 states = [] while not self.gym.query_viewer_has_closed(self.viewer): # Every 0.01 seconds the pose of the attractor is updated t = self.gym.get_sim_time(self.sim) if t >= next_curi_update_time: self.gym.clear_lines(self.viewer) for i in range(len(attracted_rigid_bodies)): self.update_robot(traj[i], attractor_handles[i], axes_geoms[i], sphere_geoms[i], index) next_curi_update_time += update_freq index += 1 if index >= len(traj[0]): index = 0 # Create the interference if index in intf_index: if intf_mode == "actor_dof_efforts": # gym.set_dof_actuation_force_tensor(sim, gymtorch.unwrap_tensor(intf_efforts)) for i in range(len(self.envs)): self.gym.apply_actor_dof_efforts(self.envs[i], self.robot_handles[i], intf_efforts) elif intf_mode == "body_forces": # set intf_forces and intf_torques for the specific bodies self.gym.apply_rigid_body_force_tensors(self.sim, gymtorch.unwrap_tensor(intf_forces), gymtorch.unwrap_tensor(intf_torques), gymapi.ENV_SPACE) # Get current robot state state = self.get_robot_state(mode='dof_state') states.append(np.array(state)) # Step the physics self.gym.simulate(self.sim) self.gym.fetch_results(self.sim, True) # Step rendering self.gym.step_graphics(self.sim) self.gym.draw_viewer(self.viewer, self.sim, False) self.gym.sync_frame_time(self.sim) print("Done") with open('{}.npy'.format(save_name), 'wb') as f: np.save(f, np.array(states)) beauty_print('{}.npy saved'.format(save_name), type="info") self.gym.destroy_viewer(self.viewer) self.gym.destroy_sim(self.sim)
[docs] def run_hand_reach_target_pose(self, target_pose, attracted_hand=None, update_freq=0.001, verbose=True): from isaacgym import gymapi, gymtorch, gymutil import math # Create helper geometry used for visualization # Create a wireframe axis axes_geom = gymutil.AxesGeometry(0.1) # Create a wireframe sphere sphere_rot = gymapi.Quat.from_euler_zyx(0.5 * math.pi, 0, 0) sphere_pose = gymapi.Transform(r=sphere_rot) sphere_geom = gymutil.WireframeSphereGeometry(0.03, 12, 12, sphere_pose, color=(1, 0, 0)) curi_link_dict = self.gym.get_asset_rigid_body_dict(self.robot_asset) curi_hand_index = curi_link_dict[attracted_hand[0]] self.gym.prepare_sim(self.sim) # get jacobian tensor # for fixed-base curi, tensor has shape (num envs, 10, 6, 9) _jacobian = self.gym.acquire_jacobian_tensor(self.sim, "CURI") jacobian = gymtorch.wrap_tensor(_jacobian) # get rigid body state tensor _rb_states = self.gym.acquire_rigid_body_state_tensor(self.sim) rb_states = gymtorch.wrap_tensor(_rb_states) # get dof state tensor _dof_states = self.gym.acquire_dof_state_tensor(self.sim) dof_states = gymtorch.wrap_tensor(_dof_states) dof_pos = dof_states[:, 0].view(self.num_envs, 18, 1) # jacobian entries corresponding to curi hand self.j_eef = jacobian[:, curi_hand_index - 1, :, ] pos_action = torch.zeros_like(dof_pos).squeeze(-1) effort_action = torch.zeros_like(pos_action) controller = "ik" step = 0 while not self.gym.query_viewer_has_closed(self.viewer): self.gym.clear_lines(self.viewer) # step the physics self.gym.simulate(self.sim) self.gym.fetch_results(self.sim, True) # refresh tensors self.gym.refresh_rigid_body_state_tensor(self.sim) self.gym.refresh_dof_state_tensor(self.sim) self.gym.refresh_jacobian_tensors(self.sim) self.gym.refresh_mass_matrix_tensors(self.sim) pose = gymapi.Transform() # pose.p: (x, y, z), pose.r: (w, x, y, z) pose.p.x = target_pose[0][step, 0] pose.p.y = target_pose[0][step, 1] pose.p.z = target_pose[0][step, 2] pose.r.w = target_pose[0][step, 6] pose.r.x = target_pose[0][step, 3] pose.r.y = target_pose[0][step, 4] pose.r.z = target_pose[0][step, 5] if verbose: # Draw axes and sphere at attractor location gymutil.draw_lines(axes_geom, self.gym, self.viewer, self.envs[0], pose) gymutil.draw_lines(sphere_geom, self.gym, self.viewer, self.envs[0], pose) hand_pos = rb_states[curi_hand_index, :3] hand_rot = rb_states[curi_hand_index, 3:7] hand_vel = rb_states[curi_hand_index, 7:] # compute goal position and orientation goal_pos = torch.tensor(target_pose[0][step, :3], dtype=torch.float32) goal_rot = torch.tensor(target_pose[0][step, 3:], dtype=torch.float32) # compute position and orientation error pos_err = goal_pos - hand_pos orn_err = orientation_error(goal_rot, hand_rot) dpose = torch.cat([pos_err, orn_err], -1).unsqueeze(-1) if dpose.norm() < 0.01: step += 1 if step >= len(target_pose[0]): step = 0 rf.logger.beauty_print("pos_err: {}".format(pos_err), type="info") rf.logger.beauty_print("orn_err: {}".format(orn_err), type="info") # Deploy control based on type if controller == "ik": pos_action[:, :7] = dof_pos.squeeze(-1)[:, :7] + self.control_ik(dpose) else: # osc effort_action[:, :7] = self.control_osc(dpose) # Deploy actions self.gym.set_dof_position_target_tensor(self.sim, gymtorch.unwrap_tensor(pos_action)) self.gym.set_dof_actuation_force_tensor(self.sim, gymtorch.unwrap_tensor(effort_action)) # update viewer self.gym.step_graphics(self.sim) self.gym.draw_viewer(self.viewer, self.sim, False) self.gym.sync_frame_time(self.sim) # cleanup self.gym.destroy_viewer(self.viewer) self.gym.destroy_sim(self.sim)
[docs] def run_with_text_commands(self, verbose=True): from isaacgym import gymapi, gymtorch, gymutil from isaacgym.torch_utils import to_torch from scipy.spatial.transform import Rotation as R self.add_tracking_target_sphere_axes() self.add_head_embedded_camera() fig = plt.figure("Visual observation", figsize=(8, 8)) # use rcParams to control the plot window not on the top if matplotlib.rcParams['figure.raise_window']: matplotlib.rcParams['figure.raise_window'] = False self.gym.prepare_sim(self.sim) self.monitor_rigid_body_states() self.monitor_dof_states() self.monitor_robot_jacobian() self.monitor_robot_mass_matrix() self.robot_dof_info = self.get_dof_info() curi_link_dict = self.get_actor_rigid_body_info(self.robot_handles[0]) beauty_print("curi_link_dict: {}".format(curi_link_dict), type="info") self.dof_pos = self.dof_states[:, 0].view(self.num_envs, self.robot_dof_info["dof_count"], 1) self.dof_vel = self.dof_states[:, 1].view(self.num_envs, self.robot_dof_info["dof_count"], 1) if self.args.env.object_asset is not None: object_names = self.args.env.object_asset.object_names assert len(object_names) == len( self.object_handles), "The number of object names should be the same as the number of object handles" for j in range(len(self.object_handles)): object_dict = self.get_actor_rigid_body_info(self.object_handles[j][0]) beauty_print("object_name: {}, object_dict: {}".format(object_names[j], object_dict), type="info") # Define keyboard and mouse event self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_SPACE, "space_shoot") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_1, "KEY_1") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_2, "KEY_2") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_3, "KEY_3") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_4, "KEY_4") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_5, "KEY_5") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_6, "KEY_6") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_7, "KEY_7") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_8, "KEY_8") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_9, "KEY_9") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_0, "KEY_0") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_MINUS, "KEY_MINUS") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_EQUAL, "KEY_EQUAL") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_G, "grasp") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_C, "open_camera") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_D, "KEY_D") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_A, "KEY_A") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_W, "KEY_W") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_S, "KEY_S") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_UP, "KEY_UP") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_DOWN, "KEY_DOWN") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_LEFT, "KEY_LEFT") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_RIGHT, "KEY_RIGHT") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_PAGE_UP, "KEY_PAGE_UP") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_PAGE_DOWN, "KEY_PAGE_DOWN") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_K, "keep_arm_dof") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_H, "homing_arm_dof") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_B, "query_rigid_body_poses") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_O, "query_object_pose") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_M, "attach_object") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_R, "reset") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_Q, "quit") self.gym.subscribe_viewer_keyboard_event(self.viewer, gymapi.KEY_ENTER, "confirm_target") beauty_print("====Keyboard and mouse event===\n" "-----Arms-----\n" " Space: control dual arms of CURI\n" " K: keep arm dof\n" " H: homing arm dof\n" "-----End-effectors-----\n" " G: Grasp or un-grasp\n" "-----Head-----\n" " D: head turn right\n" " A: head turn left\n" " W: head turn up\n" " S: head turn down\n" "-----Vision-----\n" " C: open or close head-embedded camera\n" "-----Mobile base-----\n" " UP: mobile base forward\n" " DOWN: mobile base backward\n" " LEFT: mobile base left\n" " RIGHT: mobile base right\n" "-----Infos-----\n" " B: query key rigid body poses of the robot\n" " O: query the object pose\n" "-----Attach object-----\n" " M: attach object\n" "-----Others-----\n" " R: reset\n" " Q: quit\n", type="info") self.default_dof_pos_tensor = to_torch(self.default_dof_pos, device="cpu") pos_action = self.default_dof_pos_tensor.reshape(self.dof_pos.shape).squeeze(-1) effort_action = torch.zeros_like(pos_action) attracted_link_index = None visual_obs_flag = False homing_flag = False keep_arm_dof_flag = False left_grasp_flag = False right_grasp_flag = False left_synergy_action = [1.0, 0.0] right_synergy_action = [1.0, 0.0] attached_objects = {} attracted_link_index = None # 当前控制的 link target_pose = None # 目标位姿 self.attached_objects = {} def compute_relative_pose(object_pose, link_pose): """ 修复后的相对位姿计算 """ # 提取位置和四元数 (IsaacGym xyzw 格式) link_pos, link_quat = link_pose[:3], link_pose[3:] obj_pos, obj_quat = object_pose[:3], object_pose[3:] # 转换为 Rotation 对象(保持xyzw顺序) link_rot = R.from_quat(link_quat) # 直接传入 [x,y,z,w] obj_rot = R.from_quat(obj_quat) # 计算相对旋转 relative_rot = link_rot.inv() * obj_rot # 计算相对位置(转换到 link 坐标系) relative_pos = link_rot.inv().apply(obj_pos - link_pos) return np.concatenate([relative_pos, relative_rot.as_quat()]) def apply_relative_pose(link_pose, relative_pose): """ 修复后的绝对位姿计算 """ # 提取数据 link_pos, link_quat = link_pose[:3], link_pose[3:] rel_pos, rel_quat = relative_pose[:3], relative_pose[3:] # 转换为 Rotation 对象 link_rot = R.from_quat(link_quat) rel_rot = R.from_quat(rel_quat) # 计算绝对位姿 new_pos = link_pos + link_rot.apply(rel_pos) new_rot = link_rot * rel_rot return np.concatenate([new_pos, new_rot.as_quat()]) def update_object_pose(object_index, new_pose): """ 更新仿真中的物体位姿 """ state = self.gym.get_actor_rigid_body_states(self.envs[0], self.object_handles[object_index][0], gymapi.STATE_ALL) state['pose']['p'].fill(tuple(new_pose[:3])) # 更新位置 state['pose']['r'].fill(tuple(new_pose[3:])) # 更新旋转 state['vel']['linear'].fill((0, 0, 0)) # 清零线速度 state['vel']['angular'].fill((0, 0, 0)) # 清零角速度 self.gym.set_actor_rigid_body_states(self.envs[0], self.object_handles[object_index][0], state, gymapi.STATE_ALL) while not self.gym.query_viewer_has_closed(self.viewer): self.gym.clear_lines(self.viewer) for evt in self.gym.query_viewer_action_events(self.viewer): if evt.value == 0: # 按键松开时不处理 continue # **按 SPACE 选择目标 link** if evt.action == "space_shoot": try: attracted_link_index = int(input("Input attracted index:\n")) except: continue current_pose = self.rb_states[attracted_link_index].clone().detach().cpu().numpy() x, y, z = current_pose[:3] # 位置 qx, qy, qz, qw = current_pose[3:7] # 旋转(四元数) # **转换四元数为欧拉角** euler_angles = R.from_quat([qx, qy, qz, qw]).as_euler('xyz', degrees=True) rx, ry, rz = euler_angles # roll, pitch, yaw # **初始化目标 pose** target_pose = torch.tensor([x, y, z, qx, qy, qz, qw]) beauty_print(f"Controlling link {attracted_link_index} (Starting Pose: {x, y, z, qx, qy, qz, qw}).", type="info") beauty_print("Use 1-6 to rotate, 7-+ to move. Press Enter to confirm.", type="info") # **如果已经选择了 link,监听 1-+ 进行调整** if attracted_link_index is not None: if evt.action == "KEY_1": rx += 5 # 绕 X 轴 +5° elif evt.action == "KEY_2": rx -= 5 # 绕 X 轴 -5° elif evt.action == "KEY_3": ry += 5 # 绕 Y 轴 +5° elif evt.action == "KEY_4": ry -= 5 # 绕 Y 轴 -5° elif evt.action == "KEY_5": rz += 5 # 绕 Z 轴 +5° elif evt.action == "KEY_6": rz -= 5 # 绕 Z 轴 -5° # **位置控制** elif evt.action == "KEY_7": x += 0.01 # X 轴 + elif evt.action == "KEY_8": x -= 0.01 # X 轴 - elif evt.action == "KEY_9": y += 0.01 # Y 轴 + elif evt.action == "KEY_0": y -= 0.01 # Y 轴 - elif evt.action == "KEY_MINUS": z += 0.01 # Z 轴 + elif evt.action == "KEY_EQUAL": # `+` 键在 `KEY_EQUAL` z -= 0.01 # Z 轴 - quat = R.from_euler('xyz', [rx, ry, rz], degrees=True).as_quat() qx, qy, qz, qw = quat target_pose = torch.tensor([x, y, z, qx, qy, qz, qw]) beauty_print(f"Target Pose: {x, y, z, rx, ry, rz}", type="info") # if evt.action == "space_shoot" and evt.value > 0: # attracted_link_index = input("Input attracted index:\n") # target_pose = input("Input target pose:\n x, y, z, qx, qy, qz, qw\n") # try: # attracted_link_index = int(attracted_link_index) # target_pose = [([float(i) for i in target_pose.split(", ")])] # except ValueError: # beauty_print("Invalid input!", type="error") if evt.action == "grasp" and evt.value > 0: ee_link = input("Left/Right/Both End-effector: [L/R/B]\n") if self.ee_type == "gripper": left_gripper_dof_index1 = self.robot_dof_info["dof_dict"]["panda_left_finger_joint1"] left_gripper_dof_index2 = self.robot_dof_info["dof_dict"]["panda_left_finger_joint2"] right_gripper_dof_index1 = self.robot_dof_info["dof_dict"]["panda_right_finger_joint1"] right_gripper_dof_index2 = self.robot_dof_info["dof_dict"]["panda_right_finger_joint2"] def execute_gripper_grasp(grasp_flag, gripper_dof_index1, gripper_dof_index2, pos_action): if not grasp_flag: pos_action[:, gripper_dof_index1] = ( self.dof_pos.squeeze(-1)[:, gripper_dof_index1] - torch.tensor([0.03])) pos_action[:, gripper_dof_index2] = ( self.dof_pos.squeeze(-1)[:, gripper_dof_index2] - torch.tensor([0.03])) else: pos_action[:, gripper_dof_index1] = ( self.dof_pos.squeeze(-1)[:, gripper_dof_index1] + torch.tensor([0.03])) pos_action[:, gripper_dof_index2] = ( self.dof_pos.squeeze(-1)[:, gripper_dof_index2] + torch.tensor([0.03])) grasp_flag = not grasp_flag return grasp_flag, pos_action if ee_link.upper() == "L": left_grasp_flag, pos_action = execute_gripper_grasp(left_grasp_flag, left_gripper_dof_index1, left_gripper_dof_index2, pos_action) elif ee_link.upper() == "R": right_grasp_flag, pos_action = execute_gripper_grasp(right_grasp_flag, right_gripper_dof_index1, right_gripper_dof_index2, pos_action) elif ee_link.upper() == "B": left_grasp_flag, pos_action = execute_gripper_grasp(left_grasp_flag, left_gripper_dof_index1, left_gripper_dof_index2, pos_action) right_grasp_flag, pos_action = execute_gripper_grasp(right_grasp_flag, right_gripper_dof_index1, right_gripper_dof_index2, pos_action) elif self.ee_type == "softhand": def execute_softhand_grasp(grasp_flag, qbhand_dof_index, pos_action): synergy_action = input("Input synergy:\n") synergy_action = [float(i) for i in synergy_action.split(" ")] dof_action = self._get_dof_action_from_synergy(synergy_action, qbhand_dof_index) for i, index in enumerate(qbhand_dof_index): pos_action[:, index] = torch.tensor(dof_action[i]) grasp_flag = not grasp_flag return grasp_flag, pos_action, if ee_link.upper() == "L": left_grasp_flag, pos_action = execute_softhand_grasp(left_grasp_flag, self.useful_left_qbhand_dof_index, pos_action) elif ee_link.upper() == "R": right_grasp_flag, pos_action = execute_softhand_grasp(right_grasp_flag, self.useful_right_qbhand_dof_index, pos_action) if ee_link.upper() == "B": left_grasp_flag, pos_action = execute_softhand_grasp(left_grasp_flag, self.useful_left_qbhand_dof_index, pos_action) right_grasp_flag, pos_action = execute_softhand_grasp(right_grasp_flag, self.useful_right_qbhand_dof_index, pos_action) for key, value in self.virtual2real_dof_index_map_dict.items(): pos_action[:, key] = pos_action[:, value] if evt.action == "open_camera" and evt.value > 0: visual_obs_flag = not visual_obs_flag beauty_print("Open camera" if visual_obs_flag else "Close camera", type="info") if evt.action == "KEY_D" and evt.value > 0: head_righ_left_dof_index = self.robot_dof_info["dof_dict"]["head_actuated_joint1"] pos_action[:, head_righ_left_dof_index] = (self.dof_pos.squeeze(-1)[:, head_righ_left_dof_index] - torch.tensor([0.1])) if evt.action == "KEY_A" and evt.value > 0: head_righ_left_dof_index = self.robot_dof_info["dof_dict"]["head_actuated_joint1"] pos_action[:, head_righ_left_dof_index] = (self.dof_pos.squeeze(-1)[:, head_righ_left_dof_index] + torch.tensor([0.1])) if evt.action == "KEY_W" and evt.value > 0: head_up_down_dof_index = self.robot_dof_info["dof_dict"]["head_actuated_joint2"] pos_action[:, head_up_down_dof_index] = (self.dof_pos.squeeze(-1)[:, head_up_down_dof_index] - torch.tensor([0.1])) if evt.action == "KEY_S" and evt.value > 0: head_up_down_dof_index = self.robot_dof_info["dof_dict"]["head_actuated_joint2"] pos_action[:, head_up_down_dof_index] = (self.dof_pos.squeeze(-1)[:, head_up_down_dof_index] + torch.tensor([0.1])) if evt.action == "KEY_UP" and evt.value > 0: pos_action[:, self.summit_wheel_dof_indices] = ( self.dof_pos.squeeze(-1)[:, self.summit_wheel_dof_indices] + torch.tensor([0.5, 0.5, 0.5, 0.5])) if evt.action == "KEY_DOWN" and evt.value > 0: pos_action[:, self.summit_wheel_dof_indices] = ( self.dof_pos.squeeze(-1)[:, self.summit_wheel_dof_indices] - torch.tensor([0.5, 0.5, 0.5, 0.5])) if evt.action == "KEY_LEFT" and evt.value > 0: pos_action[:, self.summit_wheel_dof_indices] = ( self.dof_pos.squeeze(-1)[:, self.summit_wheel_dof_indices] + torch.tensor([0.3, -0.3, -0.3, 0.3])) if evt.action == "KEY_RIGHT" and evt.value > 0: pos_action[:, self.summit_wheel_dof_indices] = ( self.dof_pos.squeeze(-1)[:, self.summit_wheel_dof_indices] - torch.tensor([0.3, -0.3, -0.3, 0.3])) if evt.action == "query_rigid_body_poses" and evt.value > 0: beauty_print("Left hand pose: {}".format( self.rb_states[curi_link_dict[self.asset_arm_attracted_link[0]]][:7]), type="info") beauty_print("Right hand pose: {}".format( self.rb_states[curi_link_dict[self.asset_arm_attracted_link[1]]][:7]), type="info") beauty_print("Robot base pose: {}".format(self.rb_states[0][:7]), type="info") if evt.action == "query_object_pose" and evt.value > 0: for j in range(len(self.object_handles)): beauty_print( "object_name: {}, object pose: {}".format(self.args.env.object_asset.object_names[j], self.rb_states[self.object_idxs[j][0]][:7]), type="info") if evt.action == "attach_object" and evt.value > 0: object_names = self.args.env.object_asset.object_names print("\nAvailable objects:") for idx, name in enumerate(object_names): print(f" [{idx}] {name}") object_index = input("Select object index to attach (0-{}):\n".format(len(self.object_handles) - 1)) attach_link_index = input("Select robot link index to attach to:\n") try: object_index = int(object_index) attach_link_index = int(attach_link_index) if object_index < 0 or object_index >= len(self.object_handles): raise ValueError("Invalid object index!") # **如果已经 attach,则解除 attach** if object_index in attached_objects: del attached_objects[object_index] beauty_print(f"Detached object {object_index} from link {attach_link_index}", type="info") else: # **计算物体相对 link 的位姿** object_pose = self.rb_states[self.object_idxs[object_index][0]][:7] link_pose = self.rb_states[attach_link_index][:7] relative_pose = compute_relative_pose(object_pose, link_pose) # **存储 attach 信息** attached_objects[object_index] = (attach_link_index, relative_pose) beauty_print(f"Attached object {object_index} to link {attach_link_index}", type="info") except ValueError as e: beauty_print(f"Error: {e}", type="error") if evt.action == "reset" and evt.value > 0: pos_action = torch.tensor(self.default_dof_pos).reshape(self.dof_pos.shape).squeeze(-1) effort_action = torch.zeros_like(pos_action) attracted_link_index = None visual_obs_flag = False left_grasp_flag = False right_grasp_flag = False left_synergy_action = [1.0, 0.0] right_synergy_action = [1.0, 0.0] for j in range(len(self.object_handles)): state = self.gym.get_actor_rigid_body_states(self.envs[0], self.object_handles[j][0], gymapi.STATE_ALL) init_pose = self.args.env.object_asset.init_poses[j] state['pose']['p'].fill((init_pose[0], init_pose[1], init_pose[2])) state['pose']['r'].fill((init_pose[3], init_pose[4], init_pose[5], init_pose[6])) state['vel']['linear'].fill((0, 0, 0)) state['vel']['angular'].fill((0, 0, 0)) self.gym.set_actor_rigid_body_states(self.envs[0], self.object_handles[j][0], state, gymapi.STATE_ALL) beauty_print("Reset", type="info") if evt.action == "quit" and evt.value > 0: break if evt.action == "keep_arm_dof" and evt.value > 0: keep_arm_dof_flag = not keep_arm_dof_flag keep_dof_pos = self.dof_pos.squeeze(-1).clone() beauty_print("Keep arm dof" if keep_arm_dof_flag else "Release arm dof", type="info") if evt.action == "homing_arm_dof" and evt.value > 0: homing_flag = not homing_flag beauty_print("Homing arm dof" if homing_flag else "Release arm dof", type="info") # step the physics self.gym.simulate(self.sim) self.gym.fetch_results(self.sim, True) if visual_obs_flag: # digest image self.gym.render_all_camera_sensors(self.sim) self.gym.start_access_image_tensors(self.sim) cam_img = self.gym.get_camera_image(self.sim, self.envs[0], self.camera_handle, gymapi.IMAGE_COLOR).reshape(1280, 1280, 4) cam_img = Im.fromarray(cam_img) plt.imshow(cam_img) plt.axis('off') plt.pause(1e-9) fig.clf() self.gym.end_access_image_tensors(self.sim) # refresh tensors self.gym.refresh_rigid_body_state_tensor(self.sim) self.gym.refresh_dof_state_tensor(self.sim) self.gym.refresh_jacobian_tensors(self.sim) self.gym.refresh_mass_matrix_tensors(self.sim) if attracted_link_index is not None: # jacobian entries corresponding to curi hand if curi_link_dict[self.asset_arm_attracted_link[0]] == attracted_link_index: if self.args.env.asset.fix_base_link: self.j_eef = self.jacobian[:, attracted_link_index - 1, :, self.left_arm_dof_indices] else: self.j_eef = self.jacobian[:, attracted_link_index, :, [i + 6 for i in self.left_arm_dof_indices]] elif curi_link_dict[self.asset_arm_attracted_link[1]] == attracted_link_index: if self.args.env.asset.fix_base_link: self.j_eef = self.jacobian[:, attracted_link_index - 1, :, self.right_arm_dof_indices] else: self.j_eef = self.jacobian[:, attracted_link_index, :, [i + 6 for i in self.right_arm_dof_indices]] else: beauty_print("Only support left and right hand now!", type="error") attracted_link_index = None continue pose = gymapi.Transform() # pose.p: (x, y, z), pose.r: (w, x, y, z) pose.p.x = target_pose[0] pose.p.y = target_pose[1] pose.p.z = target_pose[2] pose.r.x = target_pose[3] pose.r.y = target_pose[4] pose.r.z = target_pose[5] pose.r.w = target_pose[6] if verbose: # Draw axes and sphere at attractor location gymutil.draw_lines(self.axes_geom, self.gym, self.viewer, self.envs[0], pose) gymutil.draw_lines(self.sphere_geom, self.gym, self.viewer, self.envs[0], pose) if self.args.env.asset.fix_base_link: hand_pos = self.rb_states[attracted_link_index, :3] hand_rot = self.rb_states[attracted_link_index, 3:7] hand_vel = self.rb_states[attracted_link_index, 7:] else: hand_pos = self.rb_states[attracted_link_index + 1, :3] hand_rot = self.rb_states[attracted_link_index + 1, 3:7] hand_vel = self.rb_states[attracted_link_index + 1, 7:] # compute goal position and orientation goal_pos = torch.tensor(target_pose[:3], dtype=torch.float32) goal_rot = torch.tensor(target_pose[3:], dtype=torch.float32) # compute position and orientation error pos_err = goal_pos - hand_pos orn_err = orientation_error(goal_rot, hand_rot) dpose = torch.cat([pos_err, orn_err], -1).unsqueeze(-1) # if dpose.norm() < 1: # attracted_link_index = None # continue # rf.logger.beauty_print("pos_err: {}".format(pos_err), type="info") # rf.logger.beauty_print("orn_err: {}".format(orn_err), type="info") # Deploy control based on type if self.robot_controller == "ik": if curi_link_dict[self.asset_arm_attracted_link[0]] == attracted_link_index: pos_action[:, self.left_arm_dof_indices] = self.dof_pos.squeeze(-1)[:, self.left_arm_dof_indices] + self.control_ik(dpose) elif curi_link_dict[self.asset_arm_attracted_link[1]] == attracted_link_index: pos_action[:, self.right_arm_dof_indices] = self.dof_pos.squeeze(-1)[:, self.right_arm_dof_indices] + self.control_ik(dpose) else: # osc if curi_link_dict[self.asset_arm_attracted_link[0]] == attracted_link_index: massmatrix = self.massmatrix[:, self.left_arm_dof_indices][:, :, self.left_arm_dof_indices] effort_action[:, self.left_arm_dof_indices] = self.control_osc(dpose, hand_vel, massmatrix, self.left_arm_dof_indices) elif curi_link_dict[self.asset_arm_attracted_link[1]] == attracted_link_index: massmatrix = self.massmatrix[:, self.right_arm_dof_indices][:, :, self.right_arm_dof_indices] effort_action[:, self.right_arm_dof_indices] = self.control_osc(dpose, hand_vel, massmatrix, self.right_arm_dof_indices) if homing_flag: default_dof_pos_tensor = self.default_dof_pos_tensor.reshape(self.dof_pos.shape).squeeze(-1) pos_action[:, self.left_arm_dof_indices] = default_dof_pos_tensor[:, self.left_arm_dof_indices] pos_action[:, self.right_arm_dof_indices] = default_dof_pos_tensor[:, self.right_arm_dof_indices] elif keep_arm_dof_flag: pos_action[:, self.left_arm_dof_indices] = keep_dof_pos[:, self.left_arm_dof_indices] pos_action[:, self.right_arm_dof_indices] = keep_dof_pos[:, self.right_arm_dof_indices] # **更新附着物体的 pose** for object_index, (attached_link_index, relative_pose) in attached_objects.items(): link_pose = self.rb_states[attached_link_index][:7] # 获取 link 当前世界坐标 new_object_pose = apply_relative_pose(link_pose, relative_pose) # 计算新位姿 update_object_pose(object_index, new_object_pose) # 更新物体位姿 # Deploy actions self.gym.set_dof_position_target_tensor(self.sim, gymtorch.unwrap_tensor(pos_action)) self.gym.set_dof_actuation_force_tensor(self.sim, gymtorch.unwrap_tensor(effort_action)) # update viewer self.gym.step_graphics(self.sim) self.gym.draw_viewer(self.viewer, self.sim, False) self.gym.sync_frame_time(self.sim) # cleanup self.gym.destroy_viewer(self.viewer) self.gym.destroy_sim(self.sim)
def _get_dof_action_from_synergy(self, synergy_action, useful_joint_index): # the first synergy is 0~1, the second is -1~1 synergy_action[0] = abs(synergy_action[0]) dof_action = np.matmul(synergy_action, self.synergy_action_matrix) dof_action = np.clip(dof_action, 0, 1.0) dof_action = dof_action * 2 - 1 # -1~1 tmp = np.zeros_like(dof_action) # Thumb tmp[12:] = dof_action[:3] # Index tmp[0:3] = dof_action[3:6] # Middle tmp[6:9] = dof_action[6:9] # Ring tmp[9:12] = dof_action[9:12] # Little tmp[3:6] = dof_action[12:15] dof_action = tmp dof_action = scale_np(dof_action, self.robot_upper_limits[useful_joint_index], self.robot_lower_limits[useful_joint_index]) return dof_action
[docs]def scale_np(value, upper, lower): """ 将 `value` 从 `[-1, 1]` 线性缩放到 `[lower, upper]` """ return lower + (value + 1) * (upper - lower) / 2